Noticed something that makes no sense. The Katar weapons are coded as sets of Katar, which in turn are coded to be muligrasp. If your drow takes an injury to one of his hands, rather than dropping one Katar, as damage dictates, your drow will drop both, leaving it completely disarmed and helpless.
I suggest you recode them so that rather than a set, you have a pair of individual Katar to fix this issue.
do you know if this would work with 30.14?
i see. well then I guess I'll have to download the dreaded new version then
so I've been playing (on 40d) for at least a month and I've yet to see a drider, any and all rothes that appear on my map suffocate to death within 30 seconds of spawning, and any time this happens when a caravan brings a rothe the moment the rothe dies and the entire caravan does a u-turn and leaves, sometimes leading to starvation and death fun in certain desolate biomes when i request food and they leave rather than give me any.
also, the only nobles I've been able to get are the sheriff and the dungeon master, I've had 200 drow in my fortress and no nobles (save the aforementioned two) will arrive. speeking of creatures that dont show up, the drow seem barren as once again, at about 150 population or so there are still no children. the only children that apear are children from migrants. i've had a fort for 10 years and not a birth yet. normally, dwarves have babies crawling all over the place by then.