

| Files | ||||
| Title / Description | File version | For DF version | Author |
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Branched version of Dwarf Therapist for Dwarf Fortress 34.11, fixing many bugs and adding plenty of new features.
THIS VERSION IS SPECIFICALLY FOR THE MASTERWORK MOD
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22.0 | Multiple | Jul 16, 2014 splinterz |
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Branched version of Dwarf Therapist for Dwarf Fortress 34.11, fixing many bugs and adding plenty of new features. |
22.0 | Multiple | Jul 16, 2014 splinterz |
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This is Dwarf Therapist 06.12 with the configuration update to make it 40.03 compatible. All credit goes to Dwarf Engineer for developing the original Dwarf Therapist. Special thanks to Captain_Duck ... [read more] |
1.03 | 0.40.03 | Jul 15, 2014 Anathema |
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save exhibiting 2 bugs: 1) 2 crow men that died early on are shown to be missing, even though their corpses are in plain sight, I think they were even ... [read more] |
Unspecified | 0.40.03 | Jul 14, 2014 JoeJoe |
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I'm not sure how this came about, but have uploaded the save file (with a partial screenshot) in case something can be learned from it. I'm not sure whether I stumbled ... [read more] |
Unspecified | 0.40.03 | Jul 14, 2014 Multipartite |
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Broken conversation filter example. Load saved adventurer, continue conversation with lord, select 'bring up a specific incident or rumour', type 'LOKU' to filter. Some incidents are highlighted, but others are ... [read more] |
1.0 | 0.40.03 | Jul 14, 2014 SmileyMan |
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Saved game demonstrating siegers stuck at edge of the map. |
Unspecified | 0.40.03 | Jul 14, 2014 TV4Fun |
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Quote:
"A shambling monstrosity of rotting meat and scrap metal, twisted into a mockery of life by magic. It has a fleshy, putrid lower body oozing with festering sludge and dragged ...
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1 | 0.40.01 | Jul 13, 2014 Mr Frog |
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A dwarven adventurer started out in Breedblockade, which appears to have no exit. I've found a single stair which goes between the crafting floor & the dormitories. Historical note: Breedblockade is ... [read more] |
Unspecified | 0.40.02 | Jul 13, 2014 fourpotatoes |
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After a Weremoose attack scared the human merchants near my depot, half of them wandered a few tiles away (and stopped), and the other half stayed at the depot. ... [read more] |
Unspecified | 0.40.02 | Jul 12, 2014 greycat |