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| Title / Description | File version | For DF version | Author |
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This is a DFHACK script that lets you modify the skill level of your dwarves. It is intended for scientific purpose. INSTALLATION: Save the file "skill.lua" in your "/hack/script/" folder. USAGE: sintax: skill [ALL/list] ... [read more] |
Unspecified | 0.34.11 | Nov 22, 2013 MetalRocks |
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==========What this mod is========= This mod introduces living weapons to the game. They can not be found in the wild, but by creating several weapon components and an animator's gem in ... [read more] |
V.0.5 | 0.34.11 | Nov 15, 2013 BlackFlym |
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Based on Masterwork 4c RAWs. All files that have a difference from the base RAWs after I made my changes to reduce the names of Leather "flavors" down and all other ... [read more] |
3.0 | 0.34.11 | Nov 12, 2013 BillyJack |
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A handful of Stonesense creature graphics for the Rise of the Mushroom Kingdom mod. It's not too detailed but should add some color to Stonesense screenshots with the mod. All the graphics ... [read more] |
0.1 | N/A | Nov 11, 2013 EmeraldWind |
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Changelog: Genesis Reborn 5.43 - renamed lions to sabertooth cats. They can be found in temperate savanna now too. - good areas are now more good/plantlife based. - moved crawling stumps, living trees, saprolings, ... [read more] |
5.43 | 0.34.11 | Nov 10, 2013 Deon |
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Based on Mephansteras mod, I applied the standardized creatures as done by Meph on his Accelerated Mod. Should give better fps, has the downfall of reducing leather prices, but... that could ... [read more] |
v1 | 0.34.11 | Nov 03, 2013 thistleknot |
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See forum thread and readme for details. |
r4 | 0.34.11 | Oct 25, 2013 expwnent |
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See forum thread and readme for details. |
r4 | 0.34.11 | Oct 25, 2013 expwnent |
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These are scripts that attempt to expand raw modding a bit. itemsyndrome Version 2 A script that allows modders to apply syndromes to creatures who are wielding items. Example usage: Cursed weapon that only curses ... [read more] |
5.4 | 0.34.11 | Sep 30, 2013 Putnam |
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Will be linked to from the corresponding crash report in the bug tracker. Migrants spawn about 30s-1min after loading game. This either will or won't cause an immediate crash. The crash ... [read more] |
Unspecified | 0.34.11 | Sep 13, 2013 darkrider2 |