File Listing: DF Save of weird bug. | ||||||||||||||||||||||||
Last Updated: Aug 10, 2014, 09:10:35 pm
Author: Timestamp
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Description
Text copied from BugTracker Description: My dwarves are randoly idling. I embarked, built a few things (from craftsdwarfs wkshop, carpenters wkshop, masons wkshop) and when I found zinc in the ground and burnt 3 charcoal and dug a channel, designated it as a pond to have my dwarves fill the hole with water - my dwarves started not taking on new jobs. They weren't eating, sleeping or on break - they just said 'No Job' and stood in the meeting area without taking on new jobs. I had a carpenter not building walls, a metalsmith not making cages and a farmer not harvesting his plump helmets. I restarted my game and they all took on their jobs. This was very strange. Steps To Reproduce : ...designate a pond and have the job finish? Additional Information: I embarked underneath a tree in its roots and had to make the square/root my miner was standing on/in to be mined out and the miner to dig a stairwell back up to the surface and then channel out on and around the caravan to free my dwarves. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 1b8836d9bef49c9ffdd46f3d253ed4dcd459915fa67eaed08e4264c3e195beb1 | ||||||||||||||||||||||||
IP: logged Commands |
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