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 Dwarf Fortress File Depot » Pregenerated Worlds » EldrickWT's Crazy Dwarf Fortress and Mods
      
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File Listing: EldrickWT's Crazy Dwarf Fortress and Mods
Last Updated: Jan 23, 2014, 11:37:57 am
File version: 0.83
For DF version: 0.34.11
Downloads: 69 Size: 32.75 MB
Views: 858 Type: RAR
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Rating (0 votes): Unrated
Description
To showcase my mess of mods and my insanity, I have compressed the fortress I'm currently playing so others can see the depths of my undwarfishness.

Of course if you're terrified of such unbridled undwarfishness you can just go into data\save and delete Region1.

If you do however you'll be blowing up a nice content little fortress covered in Mewli girls, Fun Mewli girls, Foocubi, turrets and Niku.

But hey you'll have more impetus to create your own world, and play around with the included copy of DFHack r4 I've compiled. My plugins and scripts are included in the mess.


Enjoy!

(The Details Lowdown. The Details might be a Novel)
Everything at https://github.com/EldrickWT/My-Crazy-Dwarf-Fortress-Mods
... which has details at:
... http://www.bay12forums.com/smf/index.php?topic=80990.0
... http://www.bay12forums.com/smf/index.php?topic=89174.0
DFHack 34.11 r4 (Including Quietust's strangemood plugin so it should be right on the cutting edge)
... Which Includes Stonesense
... Isoworld from the Isoworld thread -as I had trouble compiling it from source.
... A Separate mention goes out to the map export script which is amazing.
... And while Process Legends Exports is more batchfiles... it gets a mention too. This does NOT include Parker's Legends Viewer but it's here on dffd. (I keep it outside the df folder)

This Fortress is a Mewli fortress so expect everything to sound like Meowing as everything is named from the Mewli language file. Some citizens are listed with the Pets... some Pets have noble positions. At current all pets have been "War" trained to keep new pets and old prefered pets separate. Some were trained for War via DFHack -like the Niku which otherwise just stand around. The Fire Lizard is there to keep the Rat population down which keeps just appearing.

The river should be plentiful in fish or at least turtles, and while I've been undwarfy to a few things with the console (use of region-pops comes to mind) it shouldn't impact any of the caravans. Which since it's summer some of the Neighbors will show up to trade.

Last thing I guess is don't be surprised to see random buttocks lopped off when thieves and ambushes start happening. Or other NSFW parts. I have not curtailed ambushes, sieges or babysnatching. One civilization is built on the very concept, so expect them in due time. Due to all the nice trendy Sungwood and Fabulousa Brand products you will be attacked.

Might wanna really work on the Military. ^-^

"Why all the Adamantine? It's awesome but. Wow." For trade. Why make glass crafts when you can throw bars at the merchants. Don't like it just delete it... or the Region.
"Nice map... too bad I hate your fortress." It was built with "Huhbob".
"Where are all the marauding critters?" I blasted them with Region-pops. They can be readded with region-pops. 'region-pops list' will show you what's native.

Any other questions feel free to ask down there ---v
Notice a bug... github does have an Issue Tracker

But to beat a dead horse. Enjoy! (Here's to not being Crucified `-`)
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SHA-256: 0b252160f7d2d0a8963c6436846e968b41de0dc502eabb99dc9f3fd16458a5bc
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