File Listing: Accelerated Civilization Forge (redone) | ||||||||||||||||||||||||
Last Updated: Nov 03, 2013, 10:14:44 am First Created: Apr 21, 2013, 09:22:37 pm Author: thistleknot
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Description
It's a clean copy of Civilization Forge with Accelerated Modest Mod FPS improvements, default changes fall on Civilization Forge, so enjoy! I used this build to build my CivMWForge v5 after my v4 was having issues after trying to use mod manager. This time I did it again by hand and the old school way (winmerge!) This time I left all the armor in (vs v4) that civforge brings to the table, I still removed all the armor that accelerated mod removes (except leather gloves). My v5 mod will slowly but surely tweak on this build, but here it is to be used as a base v1.0.1 I accidently removed coif and apron on v1.0 (which are civforge additions), I put them back in. v1.0.2 Didn't properly standardize the wood, whoops... v1.0.3 After noticing my dwarf's were getting pissed for being exposed and seeing I couldn't make pants, I re-added the missing pants/leggings I accidentally removed from accelerated mod v2.0.0 Updated to v2.80 Civ Forge Mod fixed chitin being pulled as animal skin (fixed in v5 of civmwforge) Put microcline in for crystal_frost Fixed a bunch of local to creature_mat's v2.1.0 ADDED PHOEBUS GRAPHICS! Fixed some missing pant entries Reduce inorganic stonetypes, gems, to accelerated numbers (might have added in loam and peat) v2.1.1 Fixed some more material_mat's, added some more pants, removed loam and peat (this is in civmwforge v6) V2.1.2 Fixed poison, pearl creature_mat's v2.1.3 Fixed creature:insect chitin entries (avoid animal chitin materials and animal skin) Updated an entry on wood. Removed tanned drakescale from creature:insect |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: cd0ea3a43a46b413f1ce323d7b12b2c706a8038bb9c55910037766d42c7b058b | ||||||||||||||||||||||||
IP: logged Commands |
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