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File Listing: Fort for the 10 hours fort challenge
Last Updated: Mar 03, 2013, 07:29:00 am
File version: 0.34.11
For DF version: 0.34.11
Downloads: 57 Size: 37.22 MB
Views: 489 Type: RAR
Rating (0 votes): Unrated
Description
I chose a site with a waterfall, woodland and shallow metal/deep metals in a scorching climate. I also had a necromancer tower nearby.
I started with:

2 Miners
1 Carpenter/Mechanic
1 Woodcutter/Engraver
1 Stonecrafter/Brewer
1 Grower/Mason
1 Grower/Axedwarf

All skills were chosen carfully based on the dwarfs personalities. Besides food, seeds, picks and two axes I took with me a set of copper armor, some threads, bituminous coal, sand bags and leather. I Also hat three cats and three dogs and I was blessed with a Yak couple which surely suffered a lot in the scorching climate.

The fortress strived and I was able to play from Granite 1, 251 to Moonstone 11, 253. Two years, nine months and eleven days. In the end I accumulated 120 dwarfs (including a mayor and a baron) and 1.03 million dwarfsbucks of wealth.

Special features of the fortress include:

- The Great Urist Dam and Lake Urist which is only to about 3/4 filled at the moment.
- 84 personal rooms, one for each dwarf of dwarf couple. Each room with a door, a bed, a mudstone cabinet and chest and a gem window through which the dwarf can see into the fishy depths of Lake Urist. The rooms were engraved by my to legendary engravers.
-Two big noble quarters with silver furniture and gem windows. Only smooved, no engravings.
- A power plant which produces 800 Urist*tileĀ²/tickĀ² power. I use only 370 for my minecart-based fog generator and the millstones.
- A necromancer-based shooting range which does not work at the moment because I accidentally placed an undead instead of a necromancer behind the windows.
- Tons copper arrows and armor and quite a few captured goblins and undeads. Also a minotaur child and a goblin who is also a weresquirrel.
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