File Listing: Hand of Torment | ||||||||||||||||||||
Last Updated: Dec 13, 2008, 02:49:37 pm First Created: Dec 13, 2008, 09:16:50 am Author: StrikeTheSand
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Description
A total conversion mod for Dwarf Fortress. Replaces Dwarves, Elves, and Humans + one more new race, adds race-specific weapons/armor/shields (except the Zaltair who possess various weapons from the other races), some new materials and animals, alters/redos some creatures such as dogs and cats (new names, bodies, personalities) and a new megabeast - the Anima. This is a first edition Beta. Many more features will be implemented in time. In the file version, the first number indicates partial(0)/full(1) release. Second set inidcates major updates/changes. Third set indicates minor updates/changes. Fourth(Last) set indicates number of bug fixes since the last update/release. Report any bugs or suggestions to me. As of its first release, HoT has not been extensively tested in Dwarf Fortress mode. However, it was tested very early on in its development, and wood-cutting would not take place. I ask that someone: a) confirm/refute this - however, the addition of several new weapons since the testing may allow woodcutting to take place. b) if confirmed, find/suggest the possible problem in the entity or weapon raws. To install, please make a back-up of the orignal raws in a different folder before placing these files into the main game. A few notes: a) Scythe (not warscythe) *should* be the correct digging implement. FIXED - Agheim Fortresses once more have a (albeit modified) pick or digging. b) There may be various items listed under digging tools, but the Scythe is the only one that I have confirmed that works. FIXED c) Initial embark screen may give you a weapon where the axe for woodcutting normally is. I'm not sure which one will/won't work though. |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: fa10bba6f8d2e203beda77f94712d67a89f3106ef5a9d8305d0ea9ccb66da26b | ||||||||||||||||||||
IP: logged Commands |
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