File Listing: Deflection vs. Armor Type and Contact Area | ||||||||||||||||||||||||
Last Updated: Nov 15, 2012, 07:29:57 am
Author: Pirate Bob
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Description
Spreadsheet showing deflection and wounding of copper bolts off dwarves wearing full uniform thickness plate armor (see thread). This spreadsheet shows the results for metal armors available in-game, and with contact area set to 2 or 10. It appears that Urist is correct, and the momentum required for 50% serious wounds is multipled by Contact Area*LAYER_SIZE rounded to hundreds (rounding up to 100, and rounding down for numbers above 100). In this scheme, Contact Area 2 rounds to 100, and contact area 10 rounds to 200. Correspondingly, the momenta for Contact Area 10 are exactly twice those for Contact Area 2. I will eventually have to confirm this by systematically varying Contact Area. I also ran for iron bolts with contact area 10, and got identical results when plotted vs. bolt momentum. |
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SHA-256: 7aa00a2817be87f264e0d58fddc9f43ac0b9f20af70925355408d590a4741e51 | ||||||||||||||||||||||||
IP: logged Commands |
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