File Listing: Orc Fortress v020rc1 "Two Year Challenge" | ||||||||||||||||||||
Last Updated: Aug 30, 2012, 04:26:36 am
Author: smakemupagus
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Description
Fort's about 5 years in, nothing too broken yet. We have a healthy size crew of specialists: 8 Dreamwalkers, 6 Artisans, and 4 Ronin, including a Dreamwalker with fairly epic combat stats. Not to mention a Great Siege operator who can maximize the quality of Raided loot. Tech level is transitioning from iron/lamellar to steel stage, no blueprints unlocked yet. There aren't a lot of surface trees in this biome, so we're currently open to the 1st caverns as a wood source. Alternatively, you can expand the factories and tree farming operations for renewable fuel. Or scout for magma, of course. There is a siege of about 100 dwarves, golems, giant-beetles on the map, but our veteran tomahawks and bow-orcs line the battlements. The fort is probably safe although I don't know about the safety of the incoming merchants. (Note tomahawks have been re-done: rather than a dual-wield melee kit, they are a light 1H axe that also allows throwing of axe-class ammo) You might be able to sally and destroy at least the siege on the west bank of the river, since you also have at your command one squad of melee veterans, as well as a fresh (poorly equiped) melee squad, and a militia of unproven novices wielding newly pillaged rifles. Remember, we can't produce rifle ammo domestically, so trade / pillage / buy at the Freelancers Guild. Watch out for ambushes in the spring. The elves in this world have trained Pegasi and War Sauropods. version: OF020rc1 with leather hardening reaction hotfix |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 133f922fe18f353b24e44ea31c04aa07e2722d2b272c8bb62b258aa0f54e760c | ||||||||||||||||||||
IP: logged Commands |
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