File Listing: [0.34.10] Genesis 4 - Alpha 4 | ||||||||||||||||||||||||
Last Updated: May 23, 2012, 01:26:57 pm First Created: May 19, 2012, 02:12:02 pm Author: Deon
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Description
An alpha version of Genesis 4 mod. Changelog: Alpha 4: - Fixed troll and orc body sizes. - Added slimes to caves. Alpha 3: - common snapping turtle -> snapping turtle. - foxes and gray foxes have proper names. - fixed invisible nords. - added pegasi and unicorns. Alpha 2: - Renamed elves to sylvans. - Renamed humans to dalesmen. - Added nords. - Caps are now leather-only. Leggings are removed. - Added skullcap, kettle helm, winged helm, horned helm and full helm. Full helm provides most protection, dwarven only. - Added dwarven plate. Dwarven plate covers torso and arms, unlike breastplate. - Added plate leggings and mail leggings. - Shields are separated by type: round shields, kite shields and spiked shields. Assigned them to entities. - Added a bunch of nord-related weapons (ice axe, dane axe, seax, bearded axe, thunder hammer). - Tweaked some weapon stats. - Undead and barbarians undergo biome and item rebalance. Undead have a bunch of stuff from different entities (because corpses can come from anywhere). - Added plants and grasses from Genesis 3. - Added bread baking and candy making. - Craftdwarf's workshop can now make rocktip arrows/bolts, rock axes, rock mauls and rock spears. - Kiln can burn butchery waste (hair, nerves, cartilage etc.) and vermin remains. - New building "stonecutter". It can grind worthless rocks, make magmasafe mechanisms, split large gems and a few things more. - Much better square ASCII tileset, natural color scheme and color balances for vegetation. Alpha 1: - Initial release. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: ba53076be2ce6a29d2d3323c317b2263ec554cef9f9f47568a8d510999d97efc | ||||||||||||||||||||||||
IP: logged Commands |
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