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 Dwarf Fortress File Depot » Major Mods » Warhammer - Valar Morghulis
      
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File Listing: Warhammer - Valar Morghulis
Last Updated: Oct 06, 2012, 07:46:32 am
First Created: Apr 21, 2012, 09:09:09 am
File version: Release (1.5)
For DF version: 0.34.11
Downloads: 216 (690) Size: 68.9 KB
Views: 1,508 (3,300) Type: RAR
Rating (1 votes): 4.5 / 5.0
Description
valae.png
(Props to OVERLORD ; drawfag of 4chan, for the awesome drawing.)
[The mod is sill WIP ; updates are frequent. I mean it, sometimes several updates per week]

Main Features :

Major Races :
-Mountain Dwarves
-Wood Elves
-Dark Elves
-High Elves
-Lizardmen
-Humans [Imperial / Bretonnian / Kislevite]
-Skaven [Pestilens / Eshin / Moulder / Skyre]
-Warriors of Chaos
-The Greenskins [Green Orcs / Black Orcs / Goblins / Snotlings]
-The Norse

Minor Creatures
-Rat Ogres
-Eleven Demons of Chaos - Including Bloodthirster ; Keeper of Secrets ; Daemonnetes and more.
-Seven Dragon types - Dragons as in the flying machines of death that rain pure, fiery destruction.
-Bretonnian Pegasus and Hyppogryph
-Varghulfs and Vargheists along with other *very fun* night stuff

New Items (Numbers not so exact, there are probably more but I stopped counting at some point)
-66 Weapons
-6 Shields
-11 Helmets
-6 Armors

More realistic bodies - Any blow has potential to be deadly, for example one may puncture your diaphragm to oblivion, leaving you breathless or maul your jaw clean off. The general anatomy was modified to be more "complex" and accurate. More *fun*. The brain problem was also fixed, now lucky head blows won't instantly kill you.

NOTE : Delete old entity file and if asked to overwrite something say yes. [raw]

Changelog :
1.4.3 - Fixed the Beastmen's anatomy for some reason I think I skipped them last update, leaving them with the default. Well that's solved.

1.4.4 - Added Vargeists, Varghulfs, Tomb Banshees, Crypt Ghouls, New Vampire castes and Wights. So you can say this was a Vampire Counts update. You only encounter these guys in evil regions.

1.4.5. - Doho horfix, left some raw "debris" in. Cleaned that up and also added some new food types for your fine needs.

1.4.6. - Chaos Warriors update. Added chaos hounds, split Chaos into nine castes each more powerful than the other (Mere followers ; Servitors of specific chaos gods ; Warriors ; Exalted Heroes ; Sorcerers ; Chaos Lords).

1.4.7. - Lizard Men update. Separated the folk in different castes: Saurus Warriors, Saurus Leaders, Saurus, Skink Priests, Skink Chiefs, Skink and finally Kroxigors, the brutes of the lizard folk. I also wanted to add some new creatures for them to use but I got an idea for something else.

1.4.8. - Ogres are WIP, renamed some body parts and added others.

1.5 - I don't even know what I added, I had it sitting on hiatus for so long and in the end...here it is. Probably the final version of this mod. (PROBABLY). Enjoy.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: ecf660bbac39570d6ea08c67334087aa01cab60e6d87a5fea8ec5eeedce257ed
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 Warhammer - Valar Morghulis (v Release (1.4.1))  » posted by RavPL on Jun 25, 2012, 05:08:07 pm
How to Add Swordsman ability for skavs? I really love them theyre my favorite race - but disabling them swords is not good idea (im talking about adventure mode - skaven outsider)

Great mod for me, managed to generate world with 5 Skaven factions. Im just loving this mod. I'm postively surprised about the new wounds and what so ever system - now beastlike entities have a better chance to kill useing bite. My skaven, already, managed to insta kill two orcs via head bite and separate some gibs of enemys also with his mouth :D

Really good mod!

Just killed my skaven :( But so FUN! :D I headed with my dark elven mace- and axeman and with kislevite crossbow- and swordsman into a tomb. That was FUN but probably run into some kind of bug - or maby you did it on purpose, that chopped off hands from spinner mummies can gesticulate? Right now i will stay away from tombs until i got an army of followers ;P
comment last edited by RavPL on Jun 26, 2012, 06:48:31 am
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 Re: Warhammer - Valar Morghulis (v Release (1.4.1))  » posted by Dbuhos on Jun 26, 2012, 07:09:15 am
RavPL wrote:
How to Add Swordsman ability for skavs? I really love them theyre my favorite race - but disabling them swords is not good idea (im talking about adventure mode - skaven outsider)

Huh ? I'm not sure but Skaven swordsmen work for me. Outsiders don't start with anything but a dagger and a spear. Also thanks you for the kind words :)
comment last edited by Dbuhos on Jun 26, 2012, 07:09:45 am
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 Warhammer - Valar Morghulis (v Release (1.4.1))  » posted by RavPL on Jun 26, 2012, 11:52:16 am
I got question about a weapon and the type of it, im not english nor american so i cannot translate this for my language (to know what it is). Mallet is hammerlike or macelike?
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 Re: Warhammer - Valar Morghulis (v Release (1.4.1))  » posted by Dbuhos on Jun 26, 2012, 11:53:23 am
RavPL wrote:
I got question about a weapon and the type of it, im not english nor american so i cannot translate this for my language (to know what it is). Mallet is hammerlike or macelike?

Hammer.
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