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 Dwarf Fortress File Depot » Pregenerated Worlds » Bridge of death
      
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File Listing: Bridge of death
Last Updated: Apr 01, 2012, 10:05:26 pm
File version: Unspecified
For DF version: 0.31.25
Downloads: 75 Size: 13.65 MB
Views: 319 Type: RAR
Rating (0 votes): Unrated
Description
So this is my first uploaded map. It is a fort with about 200 persons. Fully equipped and defended. completed with a retracting bridge of death over a 40 z-tile fall in to a river below. The fort has a military well trained and armed, though not needed due to the traps efficiency. One thing of note is the leaver system. there are currently 29 levers in the fort. and the manual to avoid unwanted fun is below.

1-2-3-4-5
6-7-8-9-10
11-12-13-14-15
16-. . . .
26-27-28-29-30

The leaver room is located 4 levels down with the follow linkages
SURFACE
1 - entrance to the weapon\cage trap area
2 - cage trap cut off
3 - 2 bridges walling of up\down fort\tower stairs
4 - golden bridge on right side
5 - death bridge - fort access ( bottom right)
6 - bottom left bridge
7 - weapon trap cut off
8 - Trap area access
10 - upper right
22- upper left

Under GROUND
9 - sand area access
23 - under ground tree farm
11\12 - under ground area #2 access
13\14\15 - under ground area #2 edge of map access + cage traps
18\19\20\21 - under ground area #2 edge of map access + cage traps (#2)
25\26 - under ground area #1 access
23 - under ground area #3 \ magma forges access
16\17\24 - under ground area #3, edge of map access
29 - depths access + access to underground fun land, yet un-mined (spoilers)

***that button off to the side of the leaver room*** - fun leaver of death by belly flop in to a shallow river after a 40 story fall

Location of various industries and workshops is rather unnecessary as it is fairly obvious

unfortunately, a wave of (*infection and death*) fun is sweeping the fort due to some prior negligence on part of the nobility, leaving the fort with out its trained doctors, and various legendary, and some what necessary workers. But this should just lead to more fun.

It is the 18th year of our lord amork, and while blood has been split; and much of that. He demands more. Many beast have been felled, but more are demanded. Many invaders slain, but more still shale come. You hold the capital of dwarf kind off from invaders, and more difficulty from its own population.
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SHA-256: 7307da93d375a00bf4f5b2eab026ecb591c0912b16b0c1a5aac7dab24cf94a28
IP: logged
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