File Listing: CLA Graphic Set v19 (preinstalled for win/ v40.24) | ||||||||||||||||||||||||
Last Updated: May 10, 2016, 04:35:20 am First Created: Mar 19, 2012, 03:00:47 pm Author: CLA
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Description
It includes a graphic for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example). It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to kill you their untimely death at first glance. Animals are now slightly altered, very adorable letters. This file comes with DF for windows preinstalled. v19 tweaked tile for lower elevation,made down ramp smaller changed tiles for log, doors, and bed. Fixed panda man graphic moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now) v18 updated for 40.13 (added another entry to d_init.txt) packed with 40.12 - no changes necessary updated for 40.11 (added another entry to d_init.txt) v17 added missing [STRICT_POPULATION_CAP:220] to d_init.txt v16 updated for 40.xx glumprong trees don't need custom raws anymore v15 added track tiles in Myne and CLA changed minecart and wheelbarrow in CLA changed pot graphic in CLA fix molemarian fix ibex man raw fix invertebrates children fix megabeast children included tilesets/font.ttf/colors.txt/init.txt in standalone changed sky color v14 added graphic for every creature in the game see forum thread for detailed changelog |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 83c2156b79d6b4dff9c9078a001b31f4bcf84f09c725a1c228055050e6b1e645 | ||||||||||||||||||||||||
IP: logged Commands |
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