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 Dwarf Fortress File Depot » Graphic sets » CLA Graphic Set v19
      
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File Listing: CLA Graphic Set v19
Last Updated: May 10, 2016, 04:35:26 am
First Created: Mar 19, 2012, 02:55:25 pm
File version: 23
For DF version: 0.43.01
Downloads: 738 (22,899) Size: 498.3 KB
Views: 612 (7,911) Type: ZIP
Home:  bay12forum thread
Rating (0 votes): Unrated
Description
*will most likely continue to be compatible with future DF versions*
(if you want to make sure, compare this archives d_init.txt and init.txt and the same files from the new DF version and check if there are any new entries. If not, everything's fine)

It includes a graphic for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example).
It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to kill you their untimely death at first glance.
Animals are now slightly altered, very adorable letters.


This file is the standalone version.
HOW TO USE:

1-put files from this archive (the data and raw folders) into the dwarf fortress folder.
2-Overwrite when prompted
3-generate new world and embark!

If you already have a save, you need to copy the raw folder into data/saves/region#/ too.


v19
tweaked tile for lower elevation,made down ramp smaller
changed tiles for log, doors, and bed.
Fixed panda man graphic
moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now)
v18
updated for 40.13 (added another entry to d_init.txt)
still compatible with 40.12
updated for 40.11 (added another entry to d_init.txt)
v17
added missing [STRICT_POPULATION_CAP:220] to d_init.txt
v16
updated for 40.xx
glumprong trees don't need custom raws anymore

v15
added track tiles in Myne and CLA
changed minecart and wheelbarrow in CLA
changed pot graphic in CLA
fix molemarian
fix ibex man raw
fix invertebrates children
fix megabeast children
included tilesets/font.ttf/colors.txt/init.txt in standalone
changed sky color
v14
added graphic for every creature in the game

see forum thread for detailed changelog
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SHA-256: 0f39592814b7850a076a6fba3215e5adc10d82d68e110dcf3f6e1659597e0355
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