File Listing: Regeneration: Forced Evolution V1.5 PlugPlay | ||||||||||||||||||||||||
Last Updated: Aug 14, 2013, 06:17:27 pm First Created: Aug 14, 2011, 05:17:41 pm Author: Hugo_The_Dwarf
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Description
REGEN
|({[<->]})|
({[<->]}) {[<->]} [<->] <-> DF 34.11 Regeneration FE Pre-Packed (ASCII) P&P Warning may have bugs And the Mod Manager is still *new* so feedback is most welcome. The Log wrote:
v1.5
---<MATERIALS>--- -inorganic_regen_magic has been transferred to a creature. -inorganic_regen_automation has been transferred to a creature. -PLANT_ALCOHOL_TEMPLATE has [REACTION_CLASS:ALCOHOL] added to it for distilling. -Sun/Moon/Blood stones now have [REACTION_CLASS:SOUL] -All Ignouis stones have [REACTION_CLASS:RONE] (excluding ores) -Blood/Ichor, Muscle/meat/organs, and bone all have [REACTION_CLASS:AEHL] -Most plant materials have [REACTION_CLASS:FAHE] -Potions have been added to the POWER_UP plant placeholder. ---<ENTITES>--- -kobolds have been currently disabled as playable for now. (fortress mode) -Humans have had their language changed back to vanilla for now. ---<PLANTS>--- -Farmable towercaps and natural towercaps had a raw confusion, as been fixed. ---<BUILDINGS>-- -Two new alchemy shops have been made, and the first one renamed --Chemists Workshop (smallest alchemy shop, makes simple products) --Metalurgy Workshop (medium alchemy shop, works with alloys and extracting base elements from minerals) --Alchemcial Workshop (large alchemy shop, works with making poitions and extraction base elements from organics) -Set custom build keys for new buildings so they shouldn't conflict with vanilla or each other. ---<REACTIONS>--- -Alchemy reactions are seperated into the different workshops -Pure Alcohol (Eythonal) can be made by using fuel and Sulfiric Acid (oil of virtol) -Potions can now be brewed, and elements extracted and combined is possible ---<LANGUAGE>--- -All accented chars have been removed ---<FILE CHANGES>--- -inorganic_liquid_regen (removed) -creature_material_alchemy (added) -creature_material_crafting (added) -creature_material_magic (added) -creature_material_shaping (added) ---<GRAPHICS>--- -Messed around with a few things and added some graphics for regen related critters. ---<SLAP GRAPHICS>--- -updated the program so it runs a bit more stable and file sequence -Added Obsidian's Alternative Phoebus graphic set. -Updated Phoebus to a newer set (most to all vanilla critters now have graphics) |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 9d4629681011d20460ce16360ff477113151ee63204246ee0323c626698f0013 | ||||||||||||||||||||||||
IP: logged Commands |
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