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 Dwarf Fortress File Depot » Major Mods » Regeneration: Forced Evolution V1.5 PlugPlay
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File Listing: Regeneration: Forced Evolution V1.5 PlugPlay
Last Updated: Aug 14, 2013, 06:17:27 pm
First Created: Aug 14, 2011, 05:17:41 pm
File version: V1.5
For DF version: 0.34.11
Downloads: 509 (1,525) Size: 17.33 MB
Views: 1,396 (4,867) Type: RAR
Home:  Regeneration Topic
Rating (3 votes): 5.0 / 5.0


DF 34.11 Regeneration FE Pre-Packed (ASCII) P&P

Warning may have bugs ;) And the Mod Manager is still *new* so feedback is most welcome.
The Log wrote:
-inorganic_regen_magic has been transferred to a creature.
-inorganic_regen_automation has been transferred to a creature.
-PLANT_ALCOHOL_TEMPLATE has [REACTION_CLASS:ALCOHOL] added to it for distilling.
-Sun/Moon/Blood stones now have [REACTION_CLASS:SOUL]
-All Ignouis stones have [REACTION_CLASS:RONE] (excluding ores)
-Blood/Ichor, Muscle/meat/organs, and bone all have [REACTION_CLASS:AEHL]
-Most plant materials have [REACTION_CLASS:FAHE]
-Potions have been added to the POWER_UP plant placeholder.

-kobolds have been currently disabled as playable for now. (fortress mode)
-Humans have had their language changed back to vanilla for now.

-Farmable towercaps and natural towercaps had a raw confusion, as been fixed.

-Two new alchemy shops have been made, and the first one renamed
--Chemists Workshop (smallest alchemy shop, makes simple products)
--Metalurgy Workshop (medium alchemy shop, works with alloys and extracting base elements from minerals)
--Alchemcial Workshop (large alchemy shop, works with making poitions and extraction base elements from organics)
-Set custom build keys for new buildings so they shouldn't conflict with vanilla or each other.

-Alchemy reactions are seperated into the different workshops
-Pure Alcohol (Eythonal) can be made by using fuel and Sulfiric Acid (oil of virtol)
-Potions can now be brewed, and elements extracted and combined is possible

-All accented chars have been removed

-inorganic_liquid_regen (removed)
-creature_material_alchemy (added)
-creature_material_crafting (added)
-creature_material_magic (added)
-creature_material_shaping (added)

-Messed around with a few things and added some graphics for regen related critters.

-updated the program so it runs a bit more stable and file sequence
-Added Obsidian's Alternative Phoebus graphic set.
-Updated Phoebus to a newer set (most to all vanilla critters now have graphics)
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 9d4629681011d20460ce16360ff477113151ee63204246ee0323c626698f0013
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 Regen Hugo's Mod V2.0 (v 2.0)  » posted by The Master on Aug 14, 2011, 10:14:45 pm
>:) me'sa like'a this mod.

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