File Listing: Sphr's gfx sets (Director's Cut) ver 5.1 | ||||||||||||||||||||||||
Last Updated: Aug 26, 2008, 01:17:01 pm First Created: Aug 11, 2008, 11:32:31 pm Author: Sphr
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Description
This is not a "release". It's a "director's cut" of the actual files (gfx and char tilesets) I'm using (unmodified). It consists of more than just my own work so credits goes to their original creators (mainly DR) as well. Use of this is up to individual and I will not bear responsibility for anything broken. Please read the "sphr_readme.txt" in the main directory within the archive for more details. If there are problems, report them at https://www.dwarffortresswiki.org/index.php/User_talk:Sphr/gfx_set version history v5.1: fixed a mistake with mountain creatures where skeleton and zombie tiles are swapped. v5 : Included new tiles for mountain creatures (v1) fanciful creatures (v1), updated dwarves (v0.10) and char set (0.4.2) among others. v4 : Fixed a few problems I discovered with engraved walls among other misc chanegs to character tilset. v3 : Darkened water/sand. Found it still too bright compared with the rest of darkened ground dither. v2 : Darkened the ground dither as it makes trees difficult to see. As a result, some trees are made more pronounced. Also reduced vermin tile brightness to make terrain more distinguishable from open space over terrain 1 level below. Made bins look like separate boxes when adjacent. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 91481a2410f3c7df4fc077c884836a6c785156414faf5a96e56f59954c1a9e01 | ||||||||||||||||||||||||
IP: logged Commands |
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