File Listing: .19 Eden Map (Plus GCS web+cage setup!) | ||||||||||||||||||||
Last Updated: Feb 28, 2011, 03:52:11 am
Author: Girlinhat
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Description
This is a pocket world, 17x17, with a LOT of natural resources. The site finder paints half the map as having shallow metals (plural), deep metals (also plural), flux, and clay. The dwarven civ has hematite, limonite, I think some coal of some kind, copper, tin, bismuth, and gold. Goblins are extinct, for whatever reason, but war is active with the elves. No visits from humans, but they were listed as neighbors. The currently active fort is a 3x3 with 100 Z sky, meant to be a tower map, but you can do what you want. The map itself is pretty deep, lots of stone to rummage through. The cave in the north leads to the first cavern layer. There's also two caged titans, caught using a webbed-trap setup that is shown in game. Various notes have been added to show exactly how the webbing works, doubling as a small-scale silk farm but mostly [TRAP_AVOID] capture range. No dining rooms, bedrooms, or anything worthwhile yet, I'm slow to progress when I'm doing tower maps T_T Mods: Nothing major. Uses Phoebus graphics set, some animals modded for [PET] and GCS are breed-able. A hacked version of the Higher Learning Mod because I'm a dirty cheater, and the small bonfire mod. Also no aquifers, because otherwise the map is FULL of them! |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 570c4d90edec8d0f4dd5c9d75d99a87b19b4ccf3a5e3abf2291f8e431160d792 | ||||||||||||||||||||
IP: logged Commands |
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