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File Listing: Haspen's Little Mod v1.3 for Old DF Version (40d)
Last Updated: Dec 22, 2010, 04:55:02 pm
First Created: Dec 22, 2010, 04:50:39 pm
File version: 1.3
For DF version: 0.28.181.40d
Downloads: 73 Size: 57.4 KB
Views: 840 (845) Type: RAR
Home:  Forum Thread
Rating (0 votes): Unrated
Description
I gave up with converting stuff to 0.31, it's too hard for my leet modding skills D:

So I decided to upgrade my old mod! For all those who still play old 40d version!

Haspen's Little Mod v1.3

HOW TO INSTALL:

Get 40d16 version from bay12games forum.

Toss all modded raws into Raw folder, agreed when asked to overwrite.

Overwrite 'threat.txt' in data folder with the file coming with the mod.

WHY THIS MOD HAVE BEEN MADE:

I was bored :P

WHAT DOES IT ADDS TO THE GAME:

-Three undeground plants:

*Abyssal Berries: They make Dwarven Liquor. (Value: 2).
*Toad Roots: Growing only wildly in underground. Eaten raw and nothing else.
*Cave Vines: They make fine Royal [purple] dye (Value: 20).
===

-Eight aboveground plants:

*Baskali Berries: Tropical, they make Pearl [white] dye (Value: 10).
*Crow Berries: Arctic, they make Winter Wine. (Value: 3).
*Star Berries: They make Azure wine (Value: 2) and Sky [azure] dye (Value: 20).
*Blood Weeds: Growing only wildly. Evil, they make Blood Ale (Value: 2).
*Bronze Flowers: Growing only wildly. Not edible, they make Sand Beer (Value: 1) and Bronze [bronze] dye (Value: 20).
*Ice Grass: Growing only wildly. Arctic, they make Icy Spirit (Value: 3) and Winter [teal] dye (Value: 20).
*Royal Peaches: They make Royal Liquor (Value: 4).
*Sun Pods: Good, tropical, they make Sun Syrup (Value: 25).
===

-Five rocks:

*Armantine, found in igneous rocks (Value: 12). Ore of Armantine (metal).
*Calamith, found in igneous rocks (Value: 12). Ore of Calamith (metal).
*Dedonite, found in igneous rocks, as well as in Cinnabar veins (Value: 9). Ore of Dedon (metal).
*Cimmonite, found in igneous rocks, as well as in sedimentary rocks (Value: 3). Ore of Cimmonium (metal) and Gold (20%).
*Pelcar, found in sedimentary rocks, as well as Felsite and Basalt (Value: 2).
===

-Eight metals/alloys:

*Armantine, brittle (Value: 12). Can be alloyed with Iron (makes Armant Iron) and Calamith (makes Calamintine). Magma-safe.
*Armant Iron, used to create weapons, picks, armors and anvils (Value: 11). Magma-safe.
*Calamith, used to create weapons (+ranged), picks and ammo (Value: 12). Can be alloyed with Armantine (makes Calamintine).
*Calamintine, used to make almost everything (Value: 12). Magma-safe.
*Cimmonium, (Value: 3).
*Dedon, used to make anvils (Value: 9). Magma-safe.
*Oceanic Silver, used to make weapons and ammo (Value: 15).
*Pure Dedon, used to make armors and anvils (Value: 12). Magma-safe.

Recipes:

*Armant Iron: Armantine (ore/bars) + Iron (ore/bars) = Armant Iron x2
*Calamintine: Armantine (bars) + Calamith (bars) + Coal = Calamintine x2
*Oceanic Silver: Silver x2 (bars) + raw Oceanis = Oceanic Silver x3
*Pure Dedon: Dedon (bars) + Flux = Pure Dedon

Weapon grade metals:
Silver - Copper - Bronze/Bismuth Bronze - Oceanic Silver - Iron - Armant Iron - Calamintine - Calamith - Steel

Armor grade metals:
Copper - Bronze/Bismuth Bronze - Iron - Calamintine - Armant Iron - Pure Dedon - Steel
===

-Five gemstones:

*Amazonite, found in Microcline (Value: 2).
*Clinohumite, found in Limestone (Value: 3).
*Oceanis, found in sedimentary rocks (Value: 10). Used to create Oceanic Silver (alloy).
*Vermarine, found everywhere (Value: 15).
*Blue Topaz, rarely found in Granite (Value: 30).
===

-Three sentient races:

*Centaurs:
'Tall, four-legged half-men, half-horses. Very peaceful and friendly.'
**They use Iron and like gems.
**They are peaceful traders, coming with pack animals at Winter.
**They are civilized and honorable in terms of ethics.
**They live in swamps and forests, not building anything besides roads.
**Most common enemies: Elves, Goblins, Vishni.

*Shruks:
'Little mutants, offspring of goblins and chimpanzee. Their bodies are animal-like, ugly humps on their backs.'
**They use Copper.
**They are enemies, coming very early! Be prepared!
**They are savage and brutal in terms of ethics.
**They live in caves.
**Most common enemies: Pretty much everyone.

*Vishni (singular: Vishne):
'Huge humanoids of blue skin and four arms, fanatics of light. Proud and viewing everyone as their slaves.'
**They use Steel.
**They are sieging enemies, coming only to developed towns. They kidnap children beforehand.
**They are civilized yet harsh in terms of ethics.
**They live in deserts, hidden in their tall, obsidian towers.
**Most common enemies: Humans, Centaurs.
===

-Two megabeasts:

*Moloch:
'A towering mass of yellow flesh and fat. They are very slow and thick. They have heavy tentacles they use in combat.'
*They are very slow.
*They are very resistant to damage.
*Like demons, they can control goblin civilizations.

*Efreet:
'A fire-breathing giant men. They are said to be masters of fire, jewels and crafts.'
*They breathe fire and hurl fireballs.
===

-9 New creatures:

-Aboveground: Hyenas, Mammoths, Giant Forest Spiders, Giant Slugs, Quicklings.
-Vermin: Wonderflies, Green Threadworms.
-Underground: Lobstermen, Giant Lizards.
===

-5 New toys and instruments.
===

Credits:
-Sean Mirrsen, for randomly generated 'Wonderfly'
-Mephansteras, creator of CivForge, as Crow Berries and Winter Wine are his. I think so.
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