File Listing: †++†SAECULAR†++† [Tales of Worlds Unseen v0.1.1c] | ||||||||||||||||||||||||
Last Updated: Jan 13, 2011, 03:24:08 pm First Created: Nov 28, 2010, 12:56:40 am Author: inEQUALITY
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Description
V0.1.1c
DESCRIPTION
A total conversion mod for v0.31.18 of Dwarf Fortress. In its version 0.1.1c release, it currently offers: + 6 Adv. Mode-Playable Races With Unique Languages, Castes, Subraces, And Abilities For A Total Of 12 Distinct Subraces For Playable Characters + New Fortress Mode Race With Original Gameplay Mechanics:
Biometal Crafting 2 Custom Workshops For Research and Crafting More Available Items and Domesticated Animals On Embarks + Many New Weapons and Armor + Over 40+ Lines Of New Flavor Speech + Numerous New Semimegabeasts and Megabeasts Ranging From The Wild Feralbosams to the Majestically Terrifying Drakoses + Adventure Mode Spellcraft + Shifting Biometal Weapons + Several Prepackaged Worlds For 'Designing With Advanced Parameters' + Music Especially Arranged For Saecular
INSTALLATION
1) Click ‘Download Now’ 2) Save to your desired directory path (eg. C:\programfiles\Saecular - Tales of Worlds Unseen\) 3) Unzip the ‘Saecular - Tales of Worlds Unseen’ Archive to a desired location with a program of choice, such as 7zip or WinRAR. IF YOU DO NOT HAVE A PROGRAM THAT CAN DECOMPRESS 7Z FILES, 7ZIP IS A FREEWARE PROGRAM THAT DOES SO. YOU CAN DOWNLOAD IT HERE: http://www.7-zip.org/download.html OR HERE: http://download.cnet.com/7-Zip/3000-2250_4-10045185.html 4) Go into the ‘Saecular - Tales of Worlds Unseen’ (the default name for the decompressed archive) folder and double-click ‘Saecular.exe’ to play Link to Thread in Bay12 Games Forums: http://www.bay12forums.com/smf/index.php?topic=71828.0 +PATCH+ For those who downloaded the v0.1.1a release, here's the patch so you don't have to download the entire archive again. Follow the instructions on the same page to install. THIS WILL NOT UPDATE v0.1.1a or v0.1.1b to v0.1.1c, YOU WILL HAVE TO DOWNLOAD THE ENTIRE .7Z FILE FROM HERE. https://dffd.bay12games.com/file.php?id=3496 +CHANGELOG+ v0.1.1c - Fixed the research system, no clue how that got broken. Fixed typos in mod documentation. Probably a few other fixes I lost track of as well. v0.1.1bAfter a huge oversight on my part, finally allowed the military to actually work by adding (back in) relevent positions. Also fixed stats preventing anyone from equipping a fauld and a cuisse simultaneously; something that should definitely be possible. v0.1.1a - added in some new mega/semimegabeasts, weapons, and armor. Changed Bleeders to semimegabeast. Once again nerfed forerunners' ichor toxin syndrome, and took away their ability to be bandits. Added tiers to Adv Biometal and Omega Biometal research. Simplified skill/class names to be a little to be more intuitive, keeping the epic-sounding names for 'master' leveled skills/classes. Several other minor rebalances/additions/changes to weapons and races. New color scheme. New world gen parameter set, reintroducing vanilla parameters as well. Added in credits_saecularmod.txt and changelog_saecularmod.txt to the folder. v0.1.0b - Slightly nerfed forerunners' ichor toxin syndrome, made research system perform more as intended, and clarified plain 'asanbosam' as 'saecularians' v0.1.0a - Initial release |
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SHA-256: 67beb55f4fadbd2842c5a0a8d7218e31e46768460ea559514577474f6627f891 | ||||||||||||||||||||||||
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