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 Dwarf Fortress File Depot » Graphic sets » [BETA] RantingRodent's Graphical Overhaul 2011
      
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File Listing: [BETA] RantingRodent's Graphical Overhaul 2011
Last Updated: Nov 26, 2010, 07:22:54 am
First Created: Nov 09, 2010, 08:24:25 am
File version: beta 3
For DF version: Multiple
Downloads: 755 (879) Size: 872 KB
Views: 4,936 (5,575) Type: ZIP
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Rating (0 votes): Unrated
Description
This is an early release of my graphics pack adapted to DF2010. It's not quite ready for prime time yet, so I'm not doing the pre-packaged version or any significant installation/usage instructions yet. I'd rather spend the time working on the mod itself for now. You'll have to know what you're doing to use it right now.

I've included the mod in two formats:
1. Raws for 31.18
2. Patch for use with my RawPatcher utility, which can be applied to past/future versions of DF.

If you are using the mod at this point, PLEASE provide feedback through the forum thread below, no matter how minor:
http://www.bay12forums.com/smf/index.php?topic=68932.0
I have placed numbered sprites on all of the font tiles I am not actively using at the moment. If you see a number on top of a box with an X in it, please report the number shown and what the tile was supposed to be

Release notes
Beta3
  • Added Dwarf Ghost
  • Added Elf Ghost
  • Added Human Ghost
  • Added ladle sprite
  • Added Bogeyman tile
  • Added Night Creature tile
  • Human fortress gates now look more like gates
  • Shifted sprites around to accomodate new ring/bracelet tiles, designed new ring and bracelet tiles
  • Minor tweaks to Dwarf Siege Operator and Siege Engineer
  • Finished Elf Siege Operator and Siege Engineer
  • Finished Elf Medical jobs

Beta2
  • Added a unique sapling tile for Tunnel Tubes
  • Added a Fluffy Wambler sprite
  • Added a Cave Swallow sprite
  • Added Purring Maggot sprites
  • Added a sprite for splints
  • New road/river sprites for worldgen. Also makes the crutch look more like a crutch
  • New stair/bin tile. Cursor looks funny but I don't really care.
  • New stockpile ground tile with some transparency and a pattern

Known Issues
  • During winter, deciduous trees look like chairs on their sides
  • Cave Fish Men do not have a sprite
  • Buzzard and Vulture lack sprites
  • WorldGen looks kind of ridiculous (may not ever fix)
  • Some blank tiles on site selector

Some notes:
  • Requires TrueType to be enabled; most of the letters have been replaced with sprites
  • Until TrueType support becomes more broad, you won't be able to read any description text or thoughts, etc. That screen is still using the tileset font at the moment
  • TrueType currently requires the 2D rendering mode
  • Yes, I will still have the wall options I offered in the 40d version of the mod when I finally release it widely, but during the beta I want to test out the walls and doors that I sprited from scratch for a top down view
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SHA-256: 4354dab2615461841bf75ffa1b41ad8e779c3b816c3ef5d8b6e8d6dcf388bd5c
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