File Listing: Fortress Defense Mod II + Challenge/Bonus | ||||||||||||||||||||
Last Updated: Sep 09, 2016, 01:03:27 am First Created: Sep 08, 2010, 07:20:45 pm Author: darkflagrance
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Description
Dwarf Fortress: Fortress Defense Mod II For Dwarf Fortress version 34.06. --- The goal of this mod is to increase the difficulty and fun of the game by adding more enemy civilizations in the game for the player to war with. No more boring years of peace because the goblins decided your fort was too scary! Features: -Ten basic mode civs -Four bonus mode civs -Four challenge mode civs ---Changes -For changes, please check the readme --- Files: body_fdbody.txt building_fdreactors.txt creature_fortdefense.txt entity_fortdefense.txt creature_fdchallenge.txt entity_fdchallenge.txt creature_fdbonus.txt entity_fdbonus.txt inorganic_stone_vaporstonefd.txt item_armor_fd.txt reaction_fdmetals.txt Folders: individual entity files (basic mode) : Contains an entity file for each basic mode civ individual entity files (challenge mode) : Contains an entity file for each challenge mode civ individual entity files (bonus) : Contains an entity file for the three bonus civs graphics_fd : Contains files necessary to install graphics + installation instructions Minimods : Optional files: add them to 1) re-enable kobolds and 2) remove clothing from goblins and kobolds --- The following are instructions to install Fortress Defense Mod and set up either of two possible levels of difficulty. Remember that you have to generate a new world for the mod to take effect. ---Simple/Complete Installation The complete installation of Fortress Defence II requires that you copy all txt files except the txt files in the three folders and the readme into the raws/objects folder. For instruction on the installation of individual parts of Fortress Defence II, read the sections below. ---Installation - Basic Version To install the Basic version of Fortress Defense, copy only "body_fdbody", "building_fdreactors", "creature_fortdefense", "entity_fortdefense", "inorganic_stone_vaporstonefd", "item_armor_fd", and "reaction_fdmetals" into the raw/objects folder. The Basic version of Fortress Defense adds ten races to the game for a total of eleven automatically hostile races. The difficulty of the enemies should increase gradually over time, though the vagaries of Dwarf Fortress world gen tend to mess this up. ---Installation - Challenge version To install the Challenge version of Fortress Defense, copy, in addition to all the files required for the Basic version, "entity_fdchallenge" and "creature_fdchallenge" into the raw/objects folder. The Challenge version of Fortress Defense adds four civilizations almost guaranteed to destroy your fort unless you hide away with crossbows...or you have a military hardcore enough to take them in hand to hand combat. It is recommended that only those in search of Fun rather than victory in battle attempt to face them in battle. ---Installation - Bonus To install the Bonus entities, copy "entity_fdbonus" and "creature_fdbonus" into the raw/objects folder in addition to any other modes you are installing. The four bonus entities are designed to be a bit more challenging than goblins, but to be within the capability of a well-prepared dwarven militia that survives to the point where it faces them. Either one may be installed individually by copying only the file for that entity from the individual entity files folder instead of the "entity_fdbonus" file. ---Customized Installation Alternately, you may choose instead to install only a few of the civs offered in this mod. If so, copy into the raws only the entity files of the specific desired civs (ex. entity_nagafd.txt, entity_warwolffd.txt), located in the individual entity files. See the civilization index at the bottom of the file for a description of each civ. You will also need to copy these files in addition to the above: body_fdbody.txt building_fdreactors.txt creature_fortdefense.txt creature_fdchallenge.txt creature_fdbonus.txt inorganic_stone_vaporstonefd.txt item_armor_fd.txt reaction_fdmetals.txt (This works because the game won't spawn the extra creatures in the creature_fortdefense files at all without a file that includes the corresponding entity. *0*0*Note that adding both the entity_fortdefense.txt and any individual entity files will result in duplication errors*0*0*) --- Long worldgens might not work well due to the potential for genocidal wars and the game slowing down due to the tracking of so many civs. The creatures and files in Fortress Defense Mod II are not compatible with the files of previous Fortress Defense Mod releases except Fortress Defense Mod Lite. It is recommended to undertake a fresh install. As a bonus, you can also use the new creatures to adventure with. The mod uses vanilla items and adds only creatures and civs, (along with a few trivial reactions and items needed to get around Dwarf Fortress bugs) based on the ones that already exist in vanilla. In addition, the new enemies have had most useless clothing deleted from their entry so that each siege doesn't clutter up your stockpiles with tons of useless Hoary Marmot Leather Socks or something. It's best to play on a world of at least medium size, on regions rather than islands, if one wishes to experience the full potential eleven enemy civs. |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 86ff301aac0e606820e1db6139e9110ee94befa42271ac64c9c8f6ce8f26536c | ||||||||||||||||||||
IP: logged Commands |
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