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File Listing: Legend of Zelda Mod
Last Updated: Mar 02, 2013, 07:26:49 am
First Created: Jul 20, 2010, 11:05:41 am
File version: Final
For DF version: 0.34.11
Downloads: 117 (635) Size: 675.9 KB
Views: 1,428 (3,489) Type: ZIP
Rating (0 votes): Unrated
Description
Dwarves in a New World - Legend of Zelda Final

Note that Putnam is creating a new Legend of Zelda mod, found here.

Dwarves in a New World - Legend of Zelda Final for 0.34.11 is a mod based on Nintendo's Legend of Zelda series, and features creatures and civilizations from several of the games, with a current emphasis on the older games. This mod is meant as a replacement to the vanilla raws, not an addition, and as such, makes several changes to vanilla raws, among them the removal of several vanilla creatures, especially underground.

It's advisable to create a copy of your Dwarf Fortress folder, and install the mod in the copy. To install, extract the mod into the raw/objects folder, overwriting existing files. While not necessary, you can delete the language_HUMAN.txt and language_ELF.txt files.

This mod currently contains the following:

Civilizations:
Dwarves: They remain relatively unchanged. They don't even use the gem currency of the other civilizations!

Hyruleans: Humans and hylians, speaking a faux-hylian language, living under a monarch. Their towns have mayors, and they use prase, amethysts, and rubies for currency. Of the new items, they use hookshots and ocarinas.

Gerudos: A tribe dwelling in the deserts, kidnapping other creatures. Their odd gender inequality hasn't been implemented yet - they'd die out in a heartbeat otherwise. They occassionally use knuckle plate.

Gorons: Living in their empty mountain halls, gorons are large creatures with a rocky hide. As rather powerful individuals, they aren't available as adventurers. Of the new items, they use megaton hammers and balls-and-chains. They can be played in fortress mode, where they can cook rock to be edible.

Keafos/Keaton: Fox-headed humanoid creatures that are able thieves, though they are weak. They live in caves.

Kokiri: Small spirits of the woods, they are kind of like less-radical elves. Living in forest retreats under a leader, and worshiping a regional force, they nonetheless follow hyrulean currency conventions. Of the new items, they use slingshots and ocarinas.

Moblins: Along with bokoblins and great moblins, these evil, thieving creatures speak the goblin language. They wield tridents and balls-and-chains in addition to heavy weaponry, and use knuckle plate. They use a dark iron for some of their armor.

Ikana: The skeletal stalfos and stalkin, and well as the zombie-like redead, are the inhabitants of these undead nations, who once were much like the hyrulean nations.

Zoras: These amphibious fishmen dwell in forest retreats at the shores of seas and lakes. Their arm fins are powerful weapons, supplementing the otherwise small variety of weapons the zoras use.

Deku scrubs: These humanoid plants can spit deku nuts at their foes, which is about the only weapon they have beyond spears. They are divided into the small deku scrubs, the bigger and more savvy flying business scrubs, and the large noble scrubs.

Wizzrobes: These humanoid creatures possess access to great magic. They are almost always clad in robes and hoods or hats conceiling their faces.

Underground People: Lizalfos, dinolfos, and dairas can be found in the deep caverns, setting up small camps. Of the new items, they use balls-and-chains and knuckle plate.

(Semi)Megabeasts and Night Creatures:
Aquamenti: Large draconic creatures with an unicorn's horn.

Dodongos: Green-scaled reptile with a strong hide.

Great Dodongos: Large firebreathing reptilian creatures walking on two legs.

Gibdos:

Gleeoks: Gigantic reptilian creatures with several heads. They are magical and can breath fire.

Gohmas: Vast arthopods with eight legs and sharp, venomous teeth. They can shoot fire from their single eye!

Great Moldorms: Huge moldorms.

Helmasaur Sovereigns: Huge helmasaurs.

Lynels: Large creatures with the lower body and head of a lion, and the torso of a human.

Mothulas: Vast insects with large orange wings.

Manhandlas: Huge man-eating plants with four maw-heads. They breathe fire!

Royal Dodongos: Vast firebreathing reptilian creatures walking on two legs.

Stalchildren: Undead skeletal bogeymen the size of a child, yet deceptively strong

Stalhounds: Undead skeletal bogeymen hounds.

Domestic creatures:
Cuccoos
Greathorn Goats

Other non-vermin creatures:
Babasus: Strange shadowy creatures living underground.

Bad bats: Giant flying mammals found underground.

Bio Deku Babas: Mobile, flesh-eating plants.

Black boes: Small balls of shadow living underground.

Bubbles: Large skulls with wings, engulfed in flames. Red bubbles burn you, blue bubbles paralyze you. At night, they can come out as bogeymen.

Bullbos: Huge piglike creatures used as mounts by evil creatures. They are easily enraged and hard to control.

Chus: Slimes that leave behind a colored jelly.

Fire keese: Small mammal found underground, flying ablaze.

Gekkos: Large humanoid frogs found underground.

Gerudmen: Humanoid creatures consisting of sand. Also known as geldman.

Golden Skulltulas: Small spiders with a golden back. They leave a golden amulet behind.

Gyorg Sharks: Large oceanic fish with sharp pointed teeth and a rocky head with rhino-like horns.

Helmasaurs: Large reptiles with a steel helmet.

Kargaroks: Large bird founds in many location. They are known for their beautiful feathers and are often used by evil creatures for transportation.

Kodongos: Small creatures similar to a dodongo.

Mini-Moldorms: Small worm-like beasts living in the desert.

Moldorms: Large worm-like beasts living in the desert.

Octoroks: Small land-bound octopodes capable of shooting rocks. Hang on, apparently they're tetrapodes. They come in red and blue.

Pengators: Large flightless birds living in the arctic, with a body similar to a penguin, but feather coloration and a bill resembling an alligator.

Pols voices: Strange slimelike creatures with rabbit ears.

Red Dodongos: Red-scaled reptiles similar to dodongos, lacking most of a dodongo's strong features. They are smart and can speak, however.

River Zoras: Humanoid fishes that spits fire.

Ropes: Green-scaled snakes found nearly everywhere.

Skulltulas: Large spiders with a bony back.

Skullwalltulas: Small spiders with a bony back.

Snapdragons: Large, evil plant beasts with a body that is little more than a huge maw, and two legs on which they hops around. They are said to be the creation of a mad alchemist.

Starmen: Small starfish-like humanoids.

Stingers: Flying rays dwelling in the seas of the underground.

Tektites: Big spider-like creatures with four legs and a single eye. They are strong jumpers.

Torch slugs: Large blazing slugs living underground.

Vires: Demonic humanoids moving by flying hops.

White Wolfos: Large humanoid ice wolves.

Wolfos: Large humanoid wolves.

Zols: Big blue blobs that leave small blobs behind upon death.

Vermin:
Crabs: Small crustaceans with powerful pincers.

Eye Keeses: Tiny eyes with bat-like wings.

Gels: Small blue blobs left behind behind upon the death of larger blobs.

Keeses: Tiny winged creatures that hunt at night and rest in caves during the day. Okay, they're just renamed bats.

Fanciful creatures:
Keatons
Like Likes
Patras
Picori
Wallmasters

Plants
Carrots: Edible, but not much more.
Deku Flowers: They can be brewed into deku wine, or milled into green deku dye.
Magic Mushrooms: Brewable into magic drink, and millable into magic powder. Found in savage forests and wetlands.
Pumpkins: Edible, and their seeds can be made into oil.

Items
Ball and Chain: Uses the mace skill. Heavy, and usually requires two hands to wield.
Hookshot: Uses the whip skill.
Megaton Hammer: Uses the hammer skill. Heavy, and usually requires two hands to wield.
Slingshot: Uses the crossbow skill. Ammo is bullets.
Trident: Uses the spear skill.

Ocarina: An obvious instrument to include.

Hylian Shields: Heavier than the normal shield, but a better block chance.
Knuckle Plate: A heavy armor protecting most of the body.

Miner knuckles and woodcutter knuckles: Tools used by the gorons.

Inorganic Materials:
Dark Iron: A somewhat better iron used by moblins usable for armor (and anvils). How else would we get darknuts (dark knuckles)?

Rainbow Stone: A valuable, but otherwise boring stone.

Aqua, Crimson, and Azure ores: Rare ores for Aquanine, Crimsonine, and Azurine, respectively. These metals are somewhat better than bronze, and might have other uses...

Creature Variations:
Boss: Turn a creature into a semimegabeast.
-fos: Create variable-size animal people.
Firebeast: Create a firebreathing variant.
Mini: Create a small variant.

Other:

Wanderer's Friend mod by Lofn (without tan-mod), slightly tweaked to allow the use of horn.

Adventurer reaction to allow searching for rope reed, and a reaction to turn it into thread.

Canes of Byrna and Somaria, and Bombos medallions as expensive adventure mode tools. Canes of Byrna can create a temporary magic shield, Canes of Somaria a temporary heavy magic boulder, and Bombos medallion can create several bombs per use. These magic items can be found in Hyrulean shops.

Urist Mcinternetuser's Stone Meat reaction, available to gorons.

Pedestals and Presenting Statues (originally by INSANEcyborg): Take an item and display it on a pedestal of blocks or a statue, respectively.

The Direforged mini-tanning mod (adding scale as tannable material, made chitin auto-tanned, and adding hardening of leather with wax).

Some engravings.

Changelog
0.25
- Initial Version

0.4
- Re-added an important credit line that was accidentally deleted pre-release.
- Updated Wanderer's Friend inclusion
- Added zoras, dekus, and the Ikana (stalfos and redead) as new civilizations
- Added hylian shields as a shield for hyruleans.
- Added Urist Mcinternetuser's Stone Meat reaction to gorons, and made them eat.
- Updated Direforged mini-tanning mod to create fur rather than hair, made chitin from butchering be usable immediately.
- Added pometto turtles for shell-y goodness.
- Increased the needed size to wield trident in one hand.

0.55 - Shadows over Hyrule
- Added crimson ore, azure ore, and aqua ore. These have tiny chances to be smelted into crimsonine, azurine, and aquanine, respectively.
- Added stalchildren, stalhounds, and bubbles as potential bogeymen.
- Added gibdos as converting night creatures.
- Added skill rates for certain skills to the civilized races, and a few natural skills for non-playable races.
- Added D_E's bombs for adventure mode. Gibdos, redeads, and stal creatures should be vulnerable to them.
- Renamed pometto turtles to terrorpins, made them properly headless.
- Gave fortresses to dekus, gorons, gerudos, and moblins
- Tweaked entity files for certain civs to spread further (esp. gerudos, moblins, dekus) along with some ethics tweaking
- Removed pigs due to their inclusion in 31.19.
- Removed fur tanning in favor of the official shearing.
- Basic implementation of strong creature materials loosely based Lofn's Wanderer's Friend mod for megabeasts and others.
- Tweaked goron and dwarf civ names.

0.75 - A Wizzrobe Did It
- Added keafos/keatons as a thieving, cave-dwelling civ. Added a reaction for them to create weapon/armor-useable tin (tinsuits).
- Added wizzrobes as an evil, snatching civ. Added a wizzrobe staff weapon for them.
- Added a bulblin caste to the moblins, made bokoblins smaller.
- Added tektites as mountain/lakeside beasts.
- Added red dodongos as benign lake/river/ocean beasts.
- Added gyorg sharks as ocean beasts.
- Added pengators as arctic beasts.
- Added snapdragons, bullbos, and kargaroks as evil beasts, with bullbos and kargaroks being mounts.
- Added pumpkins as a food crop and oil/soap source.
- Gave skeletal undead a weak spine to make killing them easier.
- Replaced stock good and evil grasses with more generic pale/bright grass.
- Removed a few stock plants - glumprong, goblin cap, kobold bulb.
- Added canes of Byrna, canes of Somaria, Bombos medallions and associated adventure mode reactions.
- Added adventure reactions to break some stuff for random items.
- Added basic hardening of leather into boiled leather using normal leather and wax.
- Tweaks: Increased honey production from pressing honeycombs, increased crutchwalking skillgain, reduced mining skillgain, made wood blocks be called planks, changed daira natural skills, made gorons less suspectible to slashing weapons. Other assorted raw tweaks.
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