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 Dwarf Fortress File Depot » Major Mods » [0.31.12] Genesis Mod [3.12b] - ASCII
      
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File Listing: [0.31.12] Genesis Mod [3.12b] - ASCII
Last Updated: Sep 15, 2010, 01:11:57 pm
First Created: Jun 06, 2010, 06:20:02 pm
File version: 3.12b
For DF version: 0.31.12
Downloads: 226 (1,354) Size: 27.67 MB
Views: 2,175 (4,695) Type: RAR
Home:  Forum Thread
Rating (1 votes): 5.0 / 5.0
Description
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ASCII version.

For the details visit the forum thread.

Forum Thread

Changelog:
- 3.12b ents now respawn, tweaks to graphics and creatures, minor fixes which are important.
- 3.12 a lot of tweaks to existing creatures and entities, graphical improvements (noble graphics for other races, new orcish graphics), three new critters by TomiTapio (boa, python, bronze statue); sorry for a bad changelog, I am currently ill. Also metalworking line was finally balanced; check the wiki for more info.
- 3.1

* a major weapon overhaul; weapons are less deadly now, spears/hammers/whips are a bit better in comparison to old slashing/blunt damage output
* tissues bleed much more; now it's harder to walk off wounds (balanced with weaker weapons which do NOT always dismember)
* graphical fixes for those critters which had no graphics (10)
* fixed caste problems on 3 critters which caused crashes
* made peat IS_STONE so it's listed in stockpiles properly
* new critter: penguin
* multiple fixes to creatures (LARGE_ROAMING, size tweaks, NOEXERT to megabeasts/semimegabeasts and other minor things)
* removed leather from vermin (so you don't get rat leather armor and knuckle worm leather gauntlets)
* new red steel alloy (steel+bauxite, in "magma crucible" furnace only)
* werewolves do not use animals (and mounts)
* illithids have a bit worse biome settings for expansion; also they require level 5 triggers to appear now

* you can now turn a leather in 5 vellums in tanner's shop
* added a scriptorium where you can use 2 vellums to make a tome of some profession
* library studies now require an appropriate tome to study a profession; there's a 5% chance that the tome will be destroyed when used

- 3.03 new creature: ent.
- 3.02

* new creature: ent.
* new "giant sandworm" savage desert huge predator (hiding).
* dragons, sea serpent and hydra get "dragonscale" which can be tanned and is twice stronger than a leather.
* animated armor for graphical version has its body fixed.
* ironwood density 100-600, feather tree 100-200.
* lady's fingers plant -> okra plant.
* cocoa tree adjective: "cocoa tree wood" -> "cocoa tree".
* sandstone and conglomerate aren't "aquifery".
* no training weapons on other civs.
* goblins get bronze.
* cave crocodiles and alligators get NOPAIN.
* fire imps are dog-sized and have horns.
* kobold fix to attr_rates.
* dread trolls and ogres get tough materials, lower frequency for ogres.
* sasquatches' caste names fixed.
* dragons and hydra get higher speed (780).
* giant tigers live in temperate forests and taiga and get higher petvalue.
* desert scorpion and cave tortoise description tweaks.
* tigermen speed is increased.
* fixed double "NATURAL" on some vermin.
* floating guts are no longer a pet.
* cave crawler & cave ogre & manera & cavedragon & rutherer get tough materials.
* flying hungry head gets 600 speed and tough materials.
* giant earthworm gets [LARGE_ROAMING][BENIGN][MEANDERER] and 1,5 million size.
* reacher gets LARGE_PREDATOR and tough materials.
* black bears are no longer in wetlands
* bluefin shark double cluster size is fixed.
* fixed body size on monitor lizard and double MOUNT.
* sand cobra lives only in deserts.
* rock lion is not a mount now.
* dire wolf gets NOFEAR, LIKES_FIGHTING.
* giant eagle and eagle get 40 tiles view range.
* albatross, turkey and wild turkey size is increased.
* pelican no longer lives near all rivers.
* ostrich becomes bigger and gets longer legs.
* swamp troll is more agressive and gets tough materials.
* tweaks to domestic animals' sizes and milk names.
* dwarven skill rates are increased.
* seal description fix.
* horned beasts like minotaurs get tough horns.
* genitals' size is lowered.
* ezrakim elf prince now commanders dunespeakers instead of windwalkers (as he should do).
* d_init tweaks to make engravings to start obscured.

** great thanks to TomiTapio for totally awesome bughunting **.

- 3.01: New creatures: seal, animated armor, dama gazelle, eland, kangaroo. Giant ants are savage and less frequent.
- 3.0: wesmans->keepers; osmans->orcs; new reactions: make plant fuel, make bricks. Plant fuel is made from two new plants (hearth bush and desert rose bush). Some of weird trees are removed. New graphics (0.48 Ironhand) and creature tiles (new war/hunting graphics, dog breeds' graphics, updates to old creatures, orc tileset etc.). Five new animals: asp, rattlesnake, desert cobra, parrot and ostrich. Male/female specific bodies; other body tweaks. Creature biome tweaks. Adventure mode brewing. More study options in the library (+architecture, herbalism). "Potted plant" decorative workshop. No more exotic pets.
- 2.99: goblins replaced with demonic civ with goblins, vampires, trollkin, imps and other critters; new castes for werewolves; biome tweaks to entities; new training reaction: study medical notes (diagnosis) at library.
- 2.98: new df version; illithids are fixed so they take over the world normally; a new megabeast (thunderbird); a new enemy: werewolves' civ which sieges immediately; a few new prefstrings and a new reaction (a wooden millstone).
- 2.97: new df version; glass beds and glass grates in furniture workshop; crossbow/bow training in obstacle course (temporary).
- 2.96: fixed illithids spawning; tree material naming tweaks by TomiTapio
- 2.95: illithids are back; ant/antlion chitin is properly fixed; new reactions for adventure crafting; monitor lizards' size is fixed
- 2.9: adventure crafting and spellcraft; tougher materials for semimegabeasts and megabeasts; new goblin caste; "common goblins" avoid traps; tweaked weapons to follow DF fixes; new critters and adjustments supplied by TomiTapio; illithids' nation temporary removed; weight set workshop by Coinith
- 2.8: new creatures (swans, pelicans - TomiTapio); adjustments to materials; smaller birds cannot be used for leather/bone industry (but cats still can... it's sacred); minor bugs are fixed; the newest Ironhand's tiles are used.
- 2.6: adjustments to pet sizes and values; three new wild birds: a wild turkey, a seagull, an albatross; a domestic bird: a chicken; compact peat appears only in swampy soil types.
- 2.5: new version of DF; stronger teeth/nails/horns/hoofs; animals now can carry much more items; tree tiles redrawn a bit; the soundtrack is back. Multiple material fixes.
- 2.3: fixed missing ironworks buildings; fixed stone/metal template value causing weird stuff like unavaliability of certain items; fixed ilmenite and goethite values; cave turtoises are breedable.
- 2.2: crematorium removed totally; added apatite and two new lead ores.
- 2.1: blacklung diseases removed properly, new speech strings.
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