File Listing: Ankgor Vath; 1st year played (Deon) | ||||||||||||||||||||||||
Last Updated: May 13, 2010, 04:09:22 pm
Author: Deon
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Description
Things to note: - Read notes - There's a boar cheese industry running. While that's not a lot, it still works. - There're cave turtles, wait until they make some children before butchering. They are useful for their meat and (most important) shells. - All dwarves are assigned to "guilds" with appropriate tasks enabled. - We have a good herbalist, don't forget to assign new plots for plant gathering. - Buy all stones the merchants bring, we need to pierce the aquifier and we need to make mechanisms for that. - We have a dungeon keeper assigned so if elves arrive with exotic animals, buy them ASAP and tame/train them. Military: - Heyguys and Ineth are fine; but the archer guy (2nd squad) needs to equip bolts, you have to figure out how to make it. - Heyguys trains with axe, Ineth trains with sword. All of them (plus the archer guy) train dodging at obstacle courses. - There're two war dogs extra (in addition to two chained at entrance). If someone bad happens, assign them to Heyguys and Ineth before activating them. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: da2a5c11b7dc8cf0589680f393a747ce8bd36fd41ebe9b0918dda00769497b1f | ||||||||||||||||||||||||
IP: logged Commands |
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