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 Dwarf Fortress File Depot » Community Games » Ankgor Vath; 1st year played (Deon)
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File Listing: Ankgor Vath; 1st year played (Deon)
Last Updated: May 13, 2010, 04:09:22 pm
File version: Unspecified
For DF version: 0.31.03
Downloads: 62 Size: 23.06 MB
Views: 845 Type: RAR
Home:  Game Forum Thread
Rating (0 votes): Unrated
Things to note:

- Read notes

- There's a boar cheese industry running. While that's not a lot, it still works.

- There're cave turtles, wait until they make some children before butchering. They are useful for their meat and (most important) shells.

- All dwarves are assigned to "guilds" with appropriate tasks enabled.

- We have a good herbalist, don't forget to assign new plots for plant gathering.

- Buy all stones the merchants bring, we need to pierce the aquifier and we need to make mechanisms for that.

- We have a dungeon keeper assigned so if elves arrive with exotic animals, buy them ASAP and tame/train them.


- Heyguys and Ineth are fine; but the archer guy (2nd squad) needs to equip bolts, you have to figure out how to make it.

- Heyguys trains with axe, Ineth trains with sword. All of them (plus the archer guy) train dodging at obstacle courses.

- There're two war dogs extra (in addition to two chained at entrance). If someone bad happens, assign them to Heyguys and Ineth before activating them.
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