File Listing: [0.31.03] Genesis Mod [v.1.73] - ASCII | ||||||||||||||||||||
Last Updated: May 15, 2010, 07:58:28 am First Created: May 02, 2010, 06:31:36 am Author: Deon
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Description
A version with ASCII setup. Check the forum thread for more info
>>> Genesis Mod Forum Thread <<< Please comment and share ideas. - V. 1.73: fixed hercinia/crow graphics; added psychiatrist noble. - V. 1.72: fixed ants' heads; cave tortoises can breed; added display case building. - V. 1.71: serpentfolk can open doors now (fix); mayors no longer make mandates/demands; added critters: rhinos, giraffes, eagles. - V. 1.7: added critters: sand antlions, giant ants, dire wolves, silver foxes; added domesticated cave tortoises; every race has its own language now; tweaks to nail/tooth materials. - V. 1.61: major plant tweak; manual (with plants' stats). - V. 1.6: new critters: skunk, crow, hercinia, firebird; semimegabeasts: deep crow; creature: serpentfolk (4 castes); entity: snakemen; graphics for cave animalmen. Additional castes for goblinoids (orcs, orc shamans, orc witch-doctors). ASCII version is up. |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: b014b84cfb762ea7381d7bfd6fb80052cde4f18ce8bec298b1566c5ceb34b749 | ||||||||||||||||||||
IP: logged Commands |
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