File Listing: Civilization Forge 2 Test 1 | ||||||||||||||||||||||||
Last Updated: Apr 15, 2010, 06:10:06 pm First Created: Apr 14, 2010, 10:26:58 am Author: Mephansteras
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Description
This is a development version of Civilization Forge 2.0. It's designed to let people help me test out the in-progress work so I can get faster feedback on how things are working. This version includes: High Elves Sand Raiders New Plants (Glow caps, Raspberries, Blueberries, Blackberries, Cotton) New Animals (Chicken, Pig, Giant Beetle, Sugar Beetle, Cave Crab, Spike Beetle, Fire Beetle, Giant Ant, Giant Wasp, Redstripe Wasp) Some balance measures (ore frequencies and cost, copper tin/zinc ratios for bronze and brass, pack animal capacity) Information I could use: Balance of cost vs usefulness of the new animals Fortress mode effects of Fire Beetles, Giant Ants, Giant Wasps, and Restripe Wasps Long-term High Elf trade (how useful are they, do diplomats show up, how soon do wagons show up?) High Elf siege (what is it like? What animals do they bring to battle?) Sand Raider siege (do they still have ambush sieges? Do they bring any animals?) Changes for 1.1: Fixed some minor typos Included Language files Added Giant Wasps and Redstripe Wasps Cows can now have non-breeding offspring called Oxen (which are really just cows trained to haul stuff. Usually castrated males). Oxen are pack animals. |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: ae6a09ba246e711cb5e20eadc449f51277ffe52fedea11c30655f82d52af5d3a | ||||||||||||||||||||||||
IP: logged Commands |
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