File version: |
0.3 ALPHA |
For DF version: |
0.31.01 |
Downloads: |
1,013 (1,062) |
Size: |
5.4 MB |
Views: |
4,358 (4,510) |
Type: |
RAR |
Home: Forum Thread |
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Well, this is the initial Kobold Camp version for DF2010. Come to the forum thread here.
Special Thanks / Contributors
lofn - Made fur and fur bedding for the new version.Also made the idea for silver / lead poisoning due to mining.
Deon - Allowed me to steal silver / lead poisoning from his mod. Download his amazing mods here.
Chariot - Allowed me to integrate his amazing mods into this one. Download his wide variety of brilliant mods here.
Warlord255 - Provided the numbers on how to make weapon-able stones.
Kaelem Gaen - Made the land owning and military nobles.
Changelog
0.3 ALPHA:
- Gave kobbs more nobles, including military and religious ones.
- Allowed kobbs to do more interesting things during world gen, although that mainly amounts to them getting slaughtered in the hundreds.
- Due to popular demand, changed ITEM_THIEF in the kobold's entity file to BABYSNATCHER and gave the ITEM_THIEF tag to elves. This also means that goblins trade with kobbs.
- Integrated Deon's Dangerous Mining and Chariot's Botany and Angler Mods.
- Added the ability to make weapons from chert.
- Made goblins a bit more fecund.
0.21 ALPHA:
- Added a variety of weapons to the kobolds. All, except slings, are [CAN_STONE].
- Kobbs can make and use slings.
0.2 ALPHA:
- Added a good few nobles, thanks to Kaelem Gaen.
- Added fur, fur bedding and a workshop to make it in, thanks to lofn!
0.165 ALPHA:
- •Added a toy to the kobold's toymaking, and changed their meals to be more... Fitting.
0.16 ALPHA:
- Added [CAN_SPEAK] and [INTELLIGENT] to kobolds.
- Added woodcutting "choppers", which you can make from stone.
0.15 ALPHA:
- Made kobolds civ and indiv controllable.
- Made kobolds more prolific in terms of children born, and age at which children grow up. Found the relevant size-increase. Can anyone point me to anything else that changes based on age?
- Added a bunch of jobs to the kobold's civ identity. ( Carpenter, bowyer, woodcutter, brewer, fisherman, fish cleaner, cook, bone setter, suturer, surgeon, trader, architect, hunter, leatherworker. )
- Added the ability to tan leather to the kobold's civ identity.
- Added shovels, to enable kobolds to mine.
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