File Listing: Ultimate Fortress Mod 40d | |||||||||||||||||||||||
Last Updated: Jan 28, 2010, 11:18:36 pm First Created: Jan 16, 2010, 01:16:21 pm Author: i2amroy
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Description
A mod that I created from my own ideas, other games, and those taken from countless other mods. Adds a large amount of new civilizations, creatures, and wildlife. Complete List at http://www.bay12games.com/forum/index.php?topic=48026.0 Instructions: 1) Replace the objects/raw folder 2) Replace the data/speech folder Creds to - Great Cthulhu - Imapler
- Tons of new wildlife - Lots of new dangerous creatures - Body changes - More Megabeasts/Semimegabeasts - Countless new vermin - Wild automatons - Powerful elementals - More HFS creatures Plant Changes - Much longer growing times (multiple seasons) - All underground except cave bees plantable year round - Underground plants take almost twice as long to grow - New alcohols/extracts - Rare flowers that take years to grow, but with expensive extracts - New volcano only plant that allows glass making Stone Changes - Several new stones - Added boiling/melting/spec_heat points (more magma-resistant stone) - Lots of new ores - A few new gems - In-game tiles allow quick evaluation of stones value/attributes - Gas pockets in metamorphic stone - Rock/Sea salt, which can be compacted to an edible salt block - Dried Peat, which can be turned into fuel - All stones are economic - Lava safe is viewable in the economic screen Metal Changes - Incorporated Impaler's Metals with a few changes - Tempered Crystal, strong, made from rock crystal - Ice can be made into metal that melts at room temperature - More realistic damage values - No more 'ore' reactions Wood Changes - New rare wood that can be forged into a small amount of steel - Crystallized syrup can be extracted from maple wood - A few new trees Item Changes - Thousands of new toys - Weapons that train each job - Lots of new weapons/armor/shields - Magic weapons for some races - Legendary weapons that are only dropped by chests, which are rare creatures - Many new unique trap components - Most races have something only they can make/trade - Underclothing/lots of new clothing Speech Changes - Loads of new taunts - More racial specific gloating - Improved conversations Other Changes - Anvil making reaction - Glass color plant, growable underground in deserts - Colored Glass, made from clear glass and glass color plant - Metal wagons, which can carry more - Lots of new engravings |
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Checksum / Hash | |||||||||||||||||||||||
SHA-256: ac626831e1429cde9d0a3daae1cfd5f2f320236da4dfe83b4af1e0ef8b4e7a66 | |||||||||||||||||||||||
IP: logged Commands |
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