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 Dwarf Fortress File Depot » Major Mods » Neopets Total Conversion Mod (Heavy WIP)
      
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File Listing: Neopets Total Conversion Mod (Heavy WIP)
Last Updated: May 13, 2025, 01:50:07 pm
First Created: Feb 16, 2025, 06:54:02 pm
File version: 0.1.5
For DF version: N/A
Downloads: 27 (39) Size: 296.5 KB
Views: 257 (521) Type: ZIP
Rating (0 votes): Unrated
Description
A mod of a mod (Toxicshadow's Neopets Mod) that (eventually hopefully) coverts the majority of Dwarf Fortress' creatures, plants, entities, etc. into as many things from Neopets as I can feasibly manage to put into the game.

This is an addon instead of a standalone mod mainly because I started by modifying Toxicshadow's files but feel weird about reposting other people's work without their consent and doubt I'd be able to get in contact with the original creator since it's seemingly been a few years since they've been on the forums. Their mod is still up on GitHub (edit:fixed hyperlink), though, so adding their stuff back in shouldn't be too hard (see the readme in the .zip).

Might be long breaks between progress updates but I'll try and keep up on working on this thing how that it's actually up on DFFD.

0.1.1 - Most creatures don't actually work as they're supposed to/at all yet or are currently just regular animals with different names. Also can't seem to get a small handful of animals out of the arena spawn list, so I must've missed some renames somewhere. Extremely jank, definitely not intended for play yet.
0.1.2 - Got rid of those last few vanilla names (mostly they were under utility fish, i feel like i can be forgiven for forgetting those existed), thought I finished with the general neopet creature file and moved on to entity stuff but after a few hundred world rejections and some error log digging it seems like all the tissues keep getting rejected for some reason. It doesn't seem like this happens with Toxicshadow's original mod, so it has to have been something I did somehow. Which means this is going to be a real headache to figure out because out of all the things I changed, I do not remember the tissues being one of them. One day I'll be back to making new things instead of fixing all the old stuff again. One day.
0.1.2 (really 0.1.3 but i forgot to change the number) - Added Varwolves. Fixed name issues with four of the other pet species. I will deal with the wrench in the gears that is the Transparent Chia some other day.
0.1.4 - Improved workflow to hopefully make progress significantly faster (though it'll still take a while). Cut an entity from Toxic's part of the mod that used the older versions of the pets that was causing a million world rejections. Added Tax Beast, Pant Devil, Esophagor, Monocerous, Monoceraptor, and a couple dozen random fish (most if not all of the Ye Olde Fishing Vortex fish, plus various others). Fixed a few errors, caused significantly more.
0.1.5 - Added in several language files for the different civs, as well as updating several of the civs themselves. Added alien aishas since they're a pretty simple color to make. Added/updated a small handful of aquatic and desert Petpets. Shortened the names of some neopets-specific colors to make hfs names less awkward.
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