File Listing: The Way the Words Work | ||||||||||||||||||||||||
Last Updated: Aug 13, 2024, 11:59:37 pm
Author: DPhKraken
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Description
An overhaul that adds structure to the default language rules to create more logically-assembled names. Words now obey stricter rules on positioning, in both compound and "X of Y" form. All of the linguistic symbols have been expanded and/or redefined. For example, double-verbs often look silly, so I've taken care to generally limit them in civ names. Maintains compatibility by using the same dictionary/set of word tokens as vanilla. I've repurposed a couple of the less resonant words by changing their English translation, but they still use the same internal IDs. Custom civs, etc that are compatible with the vanilla language should work with this mod. Adds more book titles and dialogue text sets. Cuts and replaces the default entities to update their naming conventions.
Credits: This mod is public domain, feel free to publish edits or incorporate this into your total conversion. I've invested a huge amount of work into this, so please do credit me. I was inspired by Emilovich's Language Overhaul, which uses a custom dictionary instead of the vanilla one. Shout out to dikbutdagrate for helping me test this mod through its early stages. Text sets have additional credit to Aquos, SethCreiyd (Speech Expansion); Tarran, Igfig & Cruxador (FlavorText), Nethack & addmsgs and other contributors to community Speech mods |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: a2d426a98dcdfedd4af7ca67555260a54a70c13608f159dafa712151edf06465 | ||||||||||||||||||||||||
IP: logged Commands |
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