File Listing: Modolof | ||||||||||||||||||||
Last Updated: Aug 02, 2024, 07:45:15 am First Created: Jan 16, 2024, 02:36:20 pm Author: Kalolof
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Description
My personal mod.Not a full conversion mod but it contains quite a lot of changes and additions to the game. Adds several new creatures some new necromancer style "secrets" which work so so. Giants, ettins, and cyclopses are no longer semimegabeasts but an entity of cave dwelling baby snatchers. A Gorlak entity. Trades during winter, mostly sells cave animals and other cave products. No wagons. In addition to a bunch of other changes. The folder contains a "feature log" which goes into more detail. Due to the nature of this mod I recommend you look through it and take the thing you like and remove the things you don't. Or at least that's how I would use it if I hadn't made everything myself. 1.12 Dryad civilization Strange weather to some savage biomes consolidated the magic schools some new creatures three new underground plants added compost ogres 1.10 Some minor changes One additional creature 1.9 Two more semimegabeasts An animal source of rock crystals One underground vermin creature 1.8 Added Birds of fraud Added haunted toys (these are currently close to indestructible in arena mode so they might need adjusting) Removed the attempt at adding more species to the goblin civs since 50.12 seems to be addressing that. |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: de5609166f00cab3cff97e6d205c615058783831e47ccceb8b6493c3d41827b3 | ||||||||||||||||||||
IP: logged Commands |
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