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 Dwarf Fortress File Depot » Community Games » Helpfulrims, a model fortress
      
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File Listing: Helpfulrims, a model fortress
Last Updated: Mar 17, 2023, 04:21:19 pm
File version: Unspecified
For DF version: 50.06
Downloads: 38 Size: 66.27 MB
Views: 300 Type: ZIP
Rating (0 votes): Unrated
Description
The goal of Helpfulrims was a fortress that would create a compact structure with minimal paths and many line of sight breaks.

Featured are a novel theft prevention system, mist generation using heavy aquifer sourcing, aquifer based power using static perpetual motion/flow, and entry filters designed for killing or capturing the majority of pest types in indefinite quantities. There is an inactive but built GCS silk farm, and the bedrooms are not complete, for all there are enough bedrooms and tombs to populate a fort of 200.

There have been a few deaths, but almost all of them are due to my own inability to track strange moods consistently, at a rate of about 1/yr.

Farming in this model needs to be handled by the autofarm mod, or the farm plot needs to be split up and sectioned into rotations that supply some tuned rate of crop output.

Also, The clothing and finished goods stockpiles need to be moved a LOT closer to the fort. I expect this is eating a lot of the fort FPS at any given moment in time, as there is very little magma involvement in this fort.

The HFS is visibile, but there isn't much of it so I haven't bothered.

Other than that, some QSPs are in use, but hauling jobs are sharply limited on stone, as stone and finished/goods and furniture never pass through a common channel (though blocks pass through the furniture bottleneck).

Distances are planned such that spaces are single-purpose as much as possible.

Bedrooms have not been completed, and are in progress.

This was mostly intended as a functional test of the layout, and is the second fortress using this, and third fortress body constructed around these design principles.

I will hopefully be ready with Dankweed, Helpfulrims' spiritual successor, in a week's time. Or maybe not. Sadly, as Dankweed lacks Malachite, I am left with far less spectacular teals to work with there .__.
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