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File Listing: Sif Muna's Kobold Kamp
Last Updated: Jan 22, 2023, 04:25:16 am
First Created: Dec 09, 2022, 06:42:01 pm
File version: 1.44
For DF version: Multiple
Downloads: 85 (213) Size: 217 KB
Views: 703 (1,681) Type: ZIP
Rating (0 votes): Unrated
Description
This an offsite backup/alternate download of my Kobold Kamp mod up on the Steam Workshop that can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2898660335

This mod makes Kobolds an early bronze age playable civ. You've got a limited amount of technological access, and instead of metalsmithing your bolds will be hard at work using pit kilns to smelt simple ores, then working cold metals by beating them until they're what you want. If you've got access to tin, copper and clay you can use the kiln to cast weapons and armor. You can also refit most stolen armor into something Kobold sized, and carve a variety of primitive items from bone and wood. Kobolds now have their own language made in DFlang by throwing a bunch of kobold utterances in as the control words, should help with naming stuff.

New (cute)bold sprites! I should also have cleared up the graphics issues. Note that a lot of vanilla clothing simply isn't correct on kobolds and might be offset a few pixels. I've moved some clothing around so it'll line up, but I still need to resprite some clothing items so they'll fit on their heads in a more graceful manner. If you'd rather have the default game sprites, check out the link below.


!!!ATTENTION!!!
I highly suggest you use Prepare Carefully, you probably won't get everything you need if you use Play Now on Embark. There's a short guide to the basics of the mod down below!

Bold and Daring Technology:

Crude Ironworking can make select items at the Crafts Shop. Doesn't require an anvil, but still needs fuel. Kobolds can only refine two new ores into iron. Meteoric Iron, found in an easier to work state due to natural alloying and Bog Iron, natural deposits of iron which provide poor returns but can be reliably found in layers of peat and clay. Meteoric Iron has a small chance to be found in any soil layer. Uses the Stonecraft Skill. Kobold worked iron becomes an intermediary material to prevent bolds from starting their civs with access to iron.

Simple Alloying at the Kiln allows for kobolds to make bronze and use clay to mold and cast it into useful equipment. The Kiln's also where all smelting takes place. Uses the Pottery Skill.

Copper and Silver can be Cold Hammered at a Crafts Shop for various bits of weapons and armor. Uses the Stonecraft Skill.

The Crafts Shop also allows wood and bone to be carved into primitive weapons and armor. Suboptimal, but it's an option. It can also be used to refit certain pieces of armor from other races. Uses the various respective Crafts Skills for carving and Tailoring for refitting.

You can make clay tablets (sheets) and sheets from bark at the Crafts Shop. Make sure to make them into a Quire so your bolds can write on them! They haven't figured out codices or scrolls as a people yet.

The Tailor's shop now has several options for primitive clothing, from wooden sandals to skirts and coats of woven straw (abstracted, they need a wooden log to make.) Also includes skirts from shell or bone if you don't mind the rattling. You can also turn leather into cord (rope) at a leatherworks.

The Kitchen now has a couple of simple reactions for the first steps towards kobold brews.

The Still allows you to make a few stat-affecting brews!

Other Features:

No need for alcohol, but no trances or moods either. They're a bit less eccentric overall.

Kobolds are adults at age 5, birthrates can potentially cause kamp growth in a reasonable time period

Kobolds generally live to 45 on average

No longer egg-laying as that causes some serious bugs with civilized creatures

Less access to technology, smaller size and at a general disadvantage compared to Dwarfs

Simple government, with no administration beyond the local elected level

Socks

Planned Features:

More primitive technology that I feel like would be fitting and add interesting stuff to do. Currently working on kobold brews which give a buff effect for some time when a kamp citizen drinks them.
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