preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Dec 03, 2024, 11:14:12 am
 Dwarf Fortress File Depot » Major Mods » Dwarf Fortress: Haemothearchy 1.5
      
Registration is not required to download. However, it will allow you to vote, comment, and upload. Forgot your password?
File Listing: Dwarf Fortress: Haemothearchy 1.5
Last Updated: Dec 04, 2022, 04:42:36 pm
File version: 1.5
For DF version: 0.47.05
Downloads: 175 Size: 18.43 MB
Views: 1,936 Type: ZIP
Home:  HOMEPAGE/GUIDES/LORE
Rating (0 votes): Unrated
Description
"Within the conquered sky there dwelt
The Haemothurge, to which man knelt.

It looked upon the Earth and said
My children, thou shalt dye it red."

-Author unknown

The sky blazes crimson above the depleted earth. The enlightened Haemothurge watches from high orbit as its children feast. Blood, flesh, and metal are the currency of the world and the source of your power. Life as you know it, worthless mortal that you are, is utterly destroyed. The seas boiled and the forests burnt to ash in the fires of global revelation. And yet, things still crawl in the ashes. Survive if you can, so you may bear witness to the unending final act of the tragedy of mankind.
===============================================================================
What is Haemothearchy?

This mod is a total conversion set in a world of post-apocalyptic occult horror, where a mad AI has assumed dominion over the earth through the use of sorcery and turned all of mankind into blood-addicted cyborgs that prey on both one another and every other creature on this world that has a pulse. Expect to fight and struggle for food and drink, with even something as mundane as water a precious resource paid for in blood. Biomechanical creatures stalk the wastes, and the preservation of basic decency is a daily triumph among those who would dare to become something more than amoral predators. The Haemothearchy features a robust ensemble of cybernetic cosmetics which will eventually be given unique attributes when the game allows for it, and sets the foundations of a much greater saga set in a sinister and alien universe.

===============================================================================

If you like what you see, please consider donating to my Patreon so I can continue to work on it: https://www.patreon.com/themodsmith

INSTALLATION:

Simply unzip the file and place it somewhere, then click the .exe. It works just like downloading and installing the vanilla game.

===============================================================================

1.5 Changes:
-Flesh-clay changed, along with earth veins. What will happen is that they will be integrated into a large subterranean colonies composed of various flesh-stones which can be harvested. I don't want to lean to heavily into a fleshy earth, it is meant to be a very bleak and depleted world, not one overgrown with horrible meat. Finding a huge pile of flesh should be a fun and exciting experience for the locals.
-Golems altered. They now come in three types based on the stone used to make them, and their numbers are lessened.
-Shedim altered. They now come in three blood quality types, each being rarer than the last. They also have a projectile attack now.
-Armor now more varied, should allow for cool combos.
-Haemomancy altered. Attacks using blood will now draw from the body's own blood type rather than using condensed blood. What this means is that the strength of your magic depends on your body's blood quality, so beings with higher blood quality can use the same attack to greater effect.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: d80924decc86170375e6b91f9f0f5914ba06a1cd1512dcac30710a8d5812f035
IP: logged
Commands
More From This Author
Comments
No comments have been posted for this file yet.
HomeSearchRankingsStatisticsAboutContact

Website by Brett Flannigan. The core site script is PHCDownload (© 2005-2024).
Hosted by Linode.