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File Listing: Better Instruments
Last Updated: Nov 30, 2022, 10:24:33 pm
First Created: Nov 27, 2022, 03:47:09 am
File version: 1.0.4
For DF version: 0.47.05
Downloads: 112 (122) Size: 27.2 KB
Views: 921 (978) Type: ZIP
Home:  Forum Post
Rating (0 votes): Unrated
Description
Better Instruments
Dwarf Fortress's musical instrument procedural generation system is cool. However, it has a few problems. Every time you generate a new world, you have a new set of opaquely named instruments to (not) learn. Every player has a different set of instruments, preventing a shared cultural connection to form between players. Every instrument is uniquely boring, offering no gradient between simple instruments that are easy to mass-produce and cool instruments with a complex tool chain.
Better Instruments replaces Dwarf Fortress's procedurally generated instruments with a set of bespoke instruments designed to address those issues. This mod adds 21 new instruments (9 available in fortress mode by default) designed to be recognizable, reasonably challenging to create, and thematically appropriate. Better Instruments avoids altering the vanilla raw files as much as possible to avoid mod conflicts, and should work correctly with any mod that changes which species you play as.

Installation
Copy the raw folder to your dwarf fortress directory. The only file that should be overwritten on a new install is entity_default.txt.
If you have already installed a mod that modifies entity_default.txt, you will have to manually merge the changes. You can merge the changes with a comparison utility like WinMerge, or you can copy the relevant entity tokens from the example_entity_changes_bi.txt file (be sure to comment out any instrument generation tags).
In order for the new instruments and plants to appear, you must generate a new world. If you update to a new version of this mod and copy the raw files into the raw/ directory of the save game, then updates to existing instruments will take effect, but new instruments and reactions will not.

Credits
Trainzack - design, implementation
Maddpipper - consultant

Made with the help of the Dwarf Fortress RAW visual studio code extension.
Thanks to Disco Witch, Cross Lament, and Quietust for their assistance on the Discord and forums.

License
This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. This means that you can use the contents of this work (as-is or modified) in your own work, even if you benefit financially, so long as you give proper attribution and license the work under the same license. You don't need to ask me first (though I would appreciate a heads up!).
The license terms are explained here and are listed in full here.

Known Issues
* Instruments have the wrong weight.
* Descriptions are placeholder for the hurdy-gurdies, bugles, sackbuts, harpsichords, enormous suspended gongs, harps, lyres, dread horns, kazoos, pan flutes, and flutes.
* Some instruments made by other sites (and generated in adventure mode) have incorrect component materials.
* Some instruments do not correctly list their components in the built instrument description.
* Some instruments are made out of absurdly small parts of thread, cloth, etc.
* All assembled instruments are assembled using the Wood Crafting skill, even if that's not appropriate.
Raw Data: JSON / Text
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SHA-256: 3a25b2cc9a860a1367132a21f4dd20f2d5fe183bc2052e403e730e1f76397ee9
IP: logged
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