File Listing: Goblins VS Everything | ||||||||||||||||||||
Last Updated: Nov 19, 2009, 08:34:32 pm
Author: Nameless
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Description
Sadly, playing as everything is not possible, which leaves you with the weak, nasty little GOBLINS. Rapid aging and slow skill gain gives your fort an epic, generational feel as you struggle to survive and grow; without farming, hiding away isn't an option anymore. It's not all bad though; you're apt at scouring out resources like sand or flux as well as elemental crystallite, can mine dirty nuclear power and trade slaves, or even stumble across ancient dwarven ruins. Taming and slowly training a myriad of creatures into superbeasts for hunting or protection comes naturally too. This is good, because EVERYONE WANTS TO KILL YOU. Humans are smarter and laugh at your crude traps and locks. Elves are crazier and draw wildlife around them when popping up with chainsaws. Dwarves are tougher and carrying handheld magma canons. Kobolds are, well, kobolds are deader but at least zombies are slow, right? And those are before the new civilisations, including lazy brethern tearing down buildings in search of free food, larger, eviler knobgoblins jealously attacking from frozen plains, gremlins poking around and causing mischief, valiant and mishmashed beastmen farmers whose complex bodies and abilities make arduous to kill, criminals who MIGHT let you join their black market once you're rich enough, blatantly overpowered endgame wizards, and ... something slithering and sloppy who just want to be 'friends'. Even the wildlife are more troublesome, to say nothing of the thirty elven subraces just about everywhere. Are you ready to see the world through a goblin's eye? |
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Checksum / Hash | ||||||||||||||||||||
SHA-256: 8b454bfe078aa8afe3461ae603f38aafe5a96ea2f0157fa4728d21f1a265f805 | ||||||||||||||||||||
IP: logged Commands |
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