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 Dwarf Fortress File Depot » Minor Mods » Splint's Vanilla Expanded Mod v6
      
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File Listing: Splint's Vanilla Expanded Mod v6
Last Updated: Jan 28, 2021, 08:04:09 pm
First Created: Nov 25, 2020, 10:25:59 pm
File version: v6
For DF version: 0.47.05
Downloads: 71 (197) Size: 1.26 MB
Views: 199 (647) Type: ZIP
Home:  SVE Mod Page
Rating (0 votes): Unrated
Description
Before anything else, if you notice some major flaw in anything in the mod, please let me know so it can be fixed quickly as possible.

This mod is one that aims to add new creatures, fill in missing ones, or add new content to the game without being too extreme or doing anything too crazy.

As with my utility mod, everything is modular, and as few new materials as possible are added for maximum compatibility and end-user customizability, but at the end of the day the main name of this game is adding things to the game that wouldn't feel too out of place in a vanilla game and balance tweaks here and there. In theory, everything should presently work fine. The creatures work and appear in Arena mode, and some testing has shown other things to work as well (weapons appearing, creatures popping up being a menace, that kind of thing,) so unless there's some glaring flaws it should work.

It includes elements from the following mods, repaired where needed or given new descriptions, tweaks to biomes, and so on and are all used with permission.
  • Nature+, by Lurksquatch (creatures)
  • Civilization Forge, by Mephansteras (creatures, plants, and inorganics)
  • Arctic Additions, by Malecus (creatures and plants)
  • Sver's Combat Overhaul by Sver, et al (tissue revisions)
  • Whatevermancy, by IndigoFenix (from Mostly Mythical Monsters mod)
  • Domestically Bred Dwarven Beasts, by vettlingr
  • Splint's Prehistoric Creature Pack, by yours truly (creatures)

ZM5 and Hugo the Dwarf also provided a ton of assistance in repairing things from nearly all of the mods.

There's too much stuff done to really list here. If you'd like to know more before installing, refer to the readme files or visit the mod page.
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