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 Dwarf Fortress File Depot » Miscellaneous » Saved game with DFHack dwarfvet problem
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File Listing: Saved game with DFHack dwarfvet problem
Last Updated: Oct 31, 2020, 11:13:20 am
File version: 1
For DF version: 0.47.04
Downloads: 24 Size: 61.1 MB
Views: 185 Type: ZIP
Rating (0 votes): Unrated
As requested by Nilsolm in the thread:;topicseen#msg8206236

"Is it just me, or is dwarfvet not working properly?
I've followed the instructions below. In DFHack "dwarfvet enable" works, and "dwarfvet report" shows an animal hospital at the correct location, which is accessible to all the injured animals. DFHack lists them all "Telling intelligent unit 17843 (etc.) to report to the hospital". They wander around looking for it and I get spammed repeatedly: "(animal) cancels Rest: Area inaccessible."
DFHack version 0.47.04r1 win64

Also reference per lethosor:

FYI: the only mod I'm using is More leather (this is quoted from the post):

More leather mod (why not incorperate into your mod)
on: January 21, 2013, 09:13:56 pm

hello i have made a mod that allows you to get more then 1 piece of leather from butchering animals.
to install it ad this to [MATERIAL_TEMPLATE:SKIN_TEMPLATE] in the material_template_default file in your raws


then replace your [REACTION:TAN_A_HIDE] in your reaction_other file with this
[NAME:tan a hide]

In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).


this way like fat the amount of skin globs you get from an animal is equivalent to its size so bigger animals = more leather

this mod is not well balanced yet and you may want to fidle with the number of required globs required for the reaction
ypur free to incorporate this into your own mods just dont forget to give me credit
Last Edit: August 05, 2014, 11:50:57 pm by sackhead

Use 150 instead of 600 per Meph on 2020-Mar-21
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