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 Dwarf Fortress File Depot » Major Mods » BugHill.
      
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File Listing: BugHill.
Last Updated: Oct 27, 2009, 11:49:42 am
File version: 1.0
For DF version: Multiple
Downloads: 166 Size: 154.7 KB
Views: 905 Type: RAR
Rating (0 votes): Unrated
Description
BugHill replaces the humanoid races of Dwarf Fortress with insects, with ants, fire ants and termites as the playable civilizations. They all oppose each other, so the only friendly faces you see are those of your own kind. Take control of one of the races, embark to create a new Hive for your Queen and KILL 'EM ALL!

The mod RAR contains the raw/objects files, along worldgen settings that you can opt to use.

Short civ explanation:
Ants - Normal ants. They're normal.

Fire Ants - The strongest bunch of the three races.

Termites - Secrete acid which burns away the enemies of their lairs. Able to embark with fungi spores, and other indoor farming-related materials.

Short "new world" explanation:
Layers - Where normal Dwarf Fortress has a lot of different stone layers, BugHill uses a lot of soil layers. Stone is available pretty much everywhere, but deeper than with the vanilla DF.

Metals - Bugs find a lot of nice looking stones underground, that they can either cut to gems, or crush them to bits in smelters. These bits are used to create tools.

Food - Underground provides tree roots, or fungi networks that all can be chewed into food. While they provide great foodsource for the start, they are not infinite. All the races are able to digest both meat and plants though, so farming is a source of food no matter what race is played.

Traders Are Jerks - During the making of this mod, attracting migrants was the biggest issue of them all. I finally gave up, and traders now visit your hives, but the only thing they ever bring are metal bits, anvils, tools and armor.

And the Hive Grew And Was Noticed - The enemy civ's are triggered by your hive's population. Creating goods such as armor or metal isn't an issue, because it has little effect to the enemies attention. However...

Megabeasts - These creatures of myth, for bugs that is, might be more than interested to see such a shiny hive in their backyard.

HFS - It's there. And not all of it in the generic form of HFS that we've come to know and love/hate.

The Hunted and the Hunters - As you control bugs, all vermin of normal DF are creature-sized to your bugs. There are a few new creatures too, and a few new hunters that are more than interested in feasting on your flesh, but that's life.




Mod install guide to the less-mod savvy players:
Delete all the files in the pre-existing raw/objects folder, and move the files within the BugHill zip's object folder there. If there is a data/objects folder, it should be deleted as well to avoid bugs, meaning naked mole dogs waging war on fire snakes and so on.




This mod is prone to either improvement, sudden "hey you jerk you have a bug in this bug mod" fixes and of course, complete re-make once the next version of Dwarf Fortress is released.
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SHA-256: 0c3b6a64eea84940374d11c039e92f08b4034415e49037c95fc48cad7e0bf85b
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 BugHill. (v 1.0)  » posted by mrsix on Nov 12, 2009, 09:11:23 pm
This looks pretty cool, but somehow all the civilizations in worlds I generate are full of giant rats, giant bats, or large rats. In adventurer mode the 3 bug races only show up as play now, and all the worldgen historical settlements are rat or bat. So when I try to play a fort I have to pick one of those civs, and I end up with a bunch of rats or bats instead of termites or ants. I tried stopping a world generation in year 2, thinking that maybe the 3 bug races were just being overrun by bad guys, but even that didn't fix it; I think the mammalian races are settling all the towns from the start.
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 BugHill. (v 1.0)  » posted by Ieb on Nov 14, 2009, 08:19:03 am
Yeah that happens when there are double entries. It messes up worldgen and play, I'm somewhat amazed that you was even able to start playing. Although I doubt your civvers wouldn't be able to carry anythinBUT I DIGRESS TO THE MATTER AT HAND.

Before you start to play, you need to delete both the data/objects folder, and the raw/objects folder, THEN put the objects folder that's in the RAR to raw folder.

Otherwise, your issue happens.
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