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 Dwarf Fortress File Depot » Major Mods » Dwarf Sun 1.0
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File Listing: Dwarf Sun 1.0
Last Updated: Sep 06, 2019, 04:55:02 pm
File version: 1.0
For DF version: 0.44.12
Downloads: 214 Size: 18.15 MB
Views: 1,717 Type: ZIP
Home:  Visit Homepage
Rating (1 votes): 5.0 / 5.0
"I live in a world of fire and sand, where blistering heat is the companion of days long and cold, where fear-filled darkness rules the night. Look around you! The crimson sun beats down from a shimmering sky, scorching the life from everything that crawls or flies or runs. Listen! This is a land of blood and dust, of unending earthquakes, scouring sand squalls, and swift, violent rainstorms that deliver lightning and death from the sky. This is my home: Athas. It is an arid and bleak place, a wasteland with a handful of bleak cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short."
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What is Dwarf Sun

This is a mod that converts Dwarf Fortress into the Dark Sun setting, adding all the monsters and races which dwell within. Athas, the planet of the setting, is a bleak, hostile world filled with horrific dangers of all kinds, where metallurgy is a forgotten science of the ancients and psionics are common to all thinking peoples. Here are the features of the mod:

-Custom world-gen parameters to accurately simulate the barren environment.
-Most races and monsters found in the setting will roam about the world.
-Various disciplines like elemental clerics, powerful defilers, and loathsome kaishargas.
-Universal psionic powers. One in twenty will have at least one significant psionic power, at minimum. Some animals will have this too. Want more? Chew esperweed leaves. Find them in the jungle.
-The ability to transcend to a more powerful form like a Pyreen, Elan, Villichi, or Dragon.
-Beat your opponents to death with a bone club.

Here are some things I have not yet added to the mod for various reasons:
-Most special undead besides generic revenants, mindless zombies, and kaishargas because the upcoming custom sapient undead feature will make anything more I do in this area obselete.
-Elemental creatures (besides drakes) because like the above the upcoming summoning features will make them much more relevant after the villain update.
-Salt marshes because I wanted to publish this now but they are definitely coming.
-Proper underdark ecology because that will also be a huge amount of work and I want to publish this now. Just stay on the surface.

Just download it, place the folder somewhere, and play it. This mod comes with its own .exe and everything, you do not need to copy and paste, drag and drop, or otherwise move any files around beyond the initial step. It works exactly like installing and playing the vanilla game.

Change Log:

1.0 Changes:

-Dwarf Sun Released
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 9efb69cc4e0f30a535a875256fcd4ce9ed2476903aed112a82937e377501fb37
IP: logged
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 Dwarf Sun 1.0 (v 1.0)  » posted by SunHand on Dec 19, 2020, 08:23:20 am
Well done!
Looking forward to the new version! :pint:

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