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 Dwarf Fortress File Depot » Major Mods » Kenshi Fortress 1.35
      
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File Listing: Kenshi Fortress 1.35
Last Updated: Jan 29, 2021, 09:24:29 pm
First Created: Mar 09, 2019, 02:44:37 pm
File version: 1.35
For DF version: 0.47.05
Downloads: 41 (363) Size: 33.84 MB
Views: 234 (3,150) Type: ZIP
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Rating (1 votes): 5.0 / 5.0
Description
Do you like the indie sandbox RPG known as Kenshi? Have you ever thought "this game is good, but what if it was Dwarf Fortress?" Well you don't need to think that anymore because its Dwarf Fortress now, I converted the whole setting into Dwarf Fortress.


What the mod adds:

-Dwarf Fortress game mechanics combined with Kenshi races and animals.
-Cut content such as animals that never made it out of concept art, like frog monsters and weird rhino things.
-All the weapons, armors, and animals that are in the game.
-All the races and as many of the factions as I could get away with. The major three (UC, Holy Nation, Shek) along with all flavors of hivers, bandits, and ninjas are also present, as are Skeletons of many different temperaments.
-All the crops.
-Acid rain and gas clouds.
-HASHISH
-An adventure mode crafting system
-Death lasers

What I could not put in the mod that is in the game:

-Prosthetic limbs. Can't replace limbs yet. Maybe in a few updates.
-Specific characters from the game
-All the biomes. I've done my best to make the environment feel like Kenshi but it won't be an exact replica and could use some tweaking. Use only the special Advanced World Gen premade worlds if you want the best experience though, or at least study them to figure out how to make a Kenshi-like world. You will at least find deserts, swamps, ancient ruins, weird alien forests (hiver civs will spawn there) and fertile farmlands.
-Probably other things but I forgot.

HOW TO INSTALL:
Just download it, place the folder somewhere, and play it. This mod comes with its own .exe and everything, you do not need to copy and paste, drag and drop, or otherwise move any files around beyond the initial step. It works exactly like installing and playing the vanilla game.
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Do you like my stuff? Consider donating to my patreon: https://www.patreon.com/themodsmith/posts
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Changelog:

1.35 Changes:
-Version updated

1.31 Changes:
-Enter key works now

1.3 Changes:
-Updated to latest versions

1.21 Changes:
-Just like a bunch of tweaks and rebalances
-Changed the names for different weapon users
-Skeleton civs spawn now

1.2 Changes:
-Skeletons might go mad and enslave their kindred to create an evil army. Functions as necromancers.
-Lots of new soil types added.
-Giant animal megabeasts added. Currently only the "canon" giant creatures exist but I might add more at a later date.
-Some more cut-content animals added.

1.12 Changes:
-Fixed issue with not enough iron (hopefully)
-Changed Black Gorillo tile to be black.

1.11 Changes:
-Some nations can now craft edible hashish at the new hashish distillery workshop. Its like alcohol with a chance to make you feel even better or briefly go completely bonkers. Use at your own risk.
-Savage deserts may or may not have clouds of liquidizing energy caused by orbital defense lasers firing from space.
-Rudimentary crafting added, you can make the more primitive weapons and armor.

1.1 Changes:
-Gurglers divided into intelligent raiders and feral variants
-More animal presence in all biomes now, hopefully
-Grass diversified
-Shek berserker clan added, Shek presence increased in general
-Hivers are now boneless
-Skeletons are slightly more common and spawn in villages sometimes
-Blood spiders are appropriately fearless

1.0 Changes:

-Kenshi Fortress release
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