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 Dwarf Fortress File Depot » Major Mods » Kenshi Fortress 1.36
      
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File Listing: Kenshi Fortress 1.36
Last Updated: Jun 07, 2021, 09:17:48 pm
First Created: Mar 09, 2019, 02:44:37 pm
File version: 1.36
For DF version: 0.47.05
Downloads: 80 (507) Size: 11.96 MB
Views: 844 (4,405) Type: ZIP
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Rating (1 votes): 5.0 / 5.0
Description
Do you like the indie sandbox RPG known as Kenshi? Have you ever thought "this game is good, but what if it was Dwarf Fortress?" Well you don't need to think that anymore because its Dwarf Fortress now, I converted the whole setting into Dwarf Fortress.

This mod does its best to add the creatures, items, and races of Kenshi into dwarf fortress, along with some cut content animals found only in concept art.

HOW TO INSTALL:
Just download it, place the folder somewhere, and play it. This mod comes with its own .exe and everything, you do not need to copy and paste, drag and drop, or otherwise move any files around beyond the initial step. It works exactly like installing and playing the vanilla game.
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Do you like my stuff? Consider donating to my patreon: https://www.patreon.com/themodsmith/posts
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Changelog:

1.36 Changes:
-the crashing is hopefully fixed now, I just figured it out maybe.

1.35 Changes:
-Version updated

1.31 Changes:
-Enter key works now

1.3 Changes:
-Updated to latest versions

1.21 Changes:
-Just like a bunch of tweaks and rebalances
-Changed the names for different weapon users
-Skeleton civs spawn now

1.2 Changes:
-Skeletons might go mad and enslave their kindred to create an evil army. Functions as necromancers.
-Lots of new soil types added.
-Giant animal megabeasts added. Currently only the "canon" giant creatures exist but I might add more at a later date.
-Some more cut-content animals added.

1.12 Changes:
-Fixed issue with not enough iron (hopefully)
-Changed Black Gorillo tile to be black.

1.11 Changes:
-Some nations can now craft edible hashish at the new hashish distillery workshop. Its like alcohol with a chance to make you feel even better or briefly go completely bonkers. Use at your own risk.
-Savage deserts may or may not have clouds of liquidizing energy caused by orbital defense lasers firing from space.
-Rudimentary crafting added, you can make the more primitive weapons and armor.

1.1 Changes:
-Gurglers divided into intelligent raiders and feral variants
-More animal presence in all biomes now, hopefully
-Grass diversified
-Shek berserker clan added, Shek presence increased in general
-Hivers are now boneless
-Skeletons are slightly more common and spawn in villages sometimes
-Blood spiders are appropriately fearless

1.0 Changes:

-Kenshi Fortress release
Raw Data: JSON / Text
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SHA-256: 4abb97e73e545de07b4e3edbc7f5e3525872bd1c27cd521bcaa90a3425ce7c2f
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