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 Dwarf Fortress File Depot » Minor Mods » musket-mod 0.5c
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File Listing: musket-mod 0.5c
Last Updated: Sep 17, 2018, 10:52:05 pm
First Created: Aug 14, 2018, 08:28:32 pm
File version: 0.5c
For DF version: 0.44.12
Downloads: 507 (655) Size: 123.2 KB
Views: 1,101 (1,491) Type: 7Z
Home:  Forum Thread
Rating (1 votes): 5.0 / 5.0
Adds a choice of muskets and pistols (and bayonetted versions), blunderbusses and blunderbuss "dragon" pistols, hand mortars, rocket launchers, cannons (with normal cannon balls, explosive shells and chemical cannisters), rapid-fire automuskets and lightning guns to the human civilization, which are all conveniently craftable at your fortress.

Each weapon category can be enabled or disabled ingame with a menu run from DFhack. Visit the thread for more info and gifs of the weapons in action.


fixed blunderbuss errors and added WIP rocket launcher wall breaching
fixed some raw errors (thanks to DWARFFRAWD and Sver)
updated for Meph tileset V4.2
added Alchemist's Laboratory and reimplemented chemical weapons
added lightning gun
added new ammo sprites and retouched weapon sprites
improved cannon reactions (firer will now wait for target and fire at will), fixed targetting distance error and made rotation compatible with other mods with much assistance from Grimlocke
merged weapon scripts preventing them tripping up over each other
tweaked automusket to use regular bullets, lowered smoke amount and slightly increased accuracy
increased number of blunderbuss pellets from 4 to 6
slightly increased rocket explosion size and made flight path become unpredictable after 30 tiles of flight
updated for Meph tileset V.4
made cannonball more effective (thanks to Grimlocke)
fixed automusket listener name error
tweaked cannon pathing algorithm to be more accurate
rolled back settings manager changes due to arena mode scripts not firing
added automusket
tweaked settings manager to try and lower overhead whilst retaining arena mode functionality
added cannon rotation, separate fire and load reactions at Grimlocke's suggestion, also native-like announcements
added Vordak's cannon sprites
added cave-in dust concussion effect to hand mortar grenades
fixed blunderbuss ammo name error
attempted to make normal cannonballs more deadly by increasing velocity & velocity multiplier
added blunderbuss and dragon pistol
moved reactions into appropriate workshop categories
added ingame customization menu letting users select which weapons appear in fortress mode
added Vordak's weapon sprites
added Gunsmith's workshop (sprite by Meph) so as to not gum up the metalsmith's menu with reactions
added flintlock pistols and bayonets
added notification when cannon user cannot find valid target
added new reaction to cannon to allow targetting of helpless domestic animals for test-firing
added gun carriage to cannon sprites and changed skill used by firearms to blowgun, as per Vordak's advice
added hand mortars at the request of MottledPetrel
initial release
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