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File Listing: ZM5's Modpack Lite
Last Updated: Jun 16, 2022, 04:39:12 am
First Created: Mar 06, 2017, 02:55:08 am
File version: 2.9.5
For DF version: 0.47.05
Downloads: 177 (2,079) Size: 7.38 MB
Views: 1,128 (9,858) Type: 7Z
Home:  Forum thread
Rating (0 votes): Unrated
Description
Main features

New playable races
Many new races playable in adventure mode. Due to the amount, not all of them may spawn during generation of smaller worlds, or ones with smaller civilization limits!

On top of that, many of the wild non-civ races are playable as well.

Many of the new races, both civilized and wild ones, have different abilities and spells - others simply diffrentiate themselves with different body details, armored bodies, or unique weapon sets.

New magic knowledge
There are many types of magical knowledge in the vein of necromancy that you can find.

Five of the new magic user types - Sorcerers, Biomancers, Pyromancers, Psychics, and Unholy Knights, will build towers during world generation - if you can defeat their minions you will be able to gain the knowledge they possess!

The others - Blessed Warriors, Paladins, and the Voodoo Priests of the Serpent, Tiger, Bat, and Spider - will not build towers, and as a result will be much tougher to find. However, you may occasionally come across books written by them in libraries around the world, which would grant you the same knowledge - both of the magic user groups may occasionally be found as bandits as well, clutching onto their slabs.

A more hostile, difficult world
There are many, MANY more predatory creatures out in the world.

Additionally, there are many megabeasts that you may hunt in Adventure Mode, or which will attack your settlements in Fortress Mode.

There are a few non-predatory creatures as well, though that is not to say they are completely harmless.

New plants, ores, and weapons
There are many new resources for you to use, found in various biomes around the world - most of them I've added to the biomes that were somewhat empty in vanilla - mostly deserts, tundras, glaciers, and taigas - giving more of an incentive to embark there.
Some of the drinks brewable from the new plants also have some special properties - for example, the Dragon's Brew made from cinderblooms temporarily allows you to spit bolts of magma at enemies; the Lichwine and Mage's Wine, made from the Lichbloom and Mageroyal respectively, grant you a long-term immunity to all types of magic (though "physical" abilities like the Gronn's shout can still affect you) - or the Pandaren Brew made from the Golden Lotus grants you a long-term increase in favorable combat rolls.

There are also many new different types of armor and weapons.
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