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 Dwarf Fortress File Depot » Minor Mods » [V 2.0!] Ancient Guns Mod DF 0.47.05
      
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File Listing: [V 2.0!] Ancient Guns Mod DF 0.47.05
Last Updated: Apr 06, 2021, 11:01:03 pm
First Created: Sep 26, 2016, 09:55:55 pm
File version: V2.0
For DF version: 0.47.05
Downloads: 146 (954) Size: 10.7 KB
Views: 442 (4,799) Type: ZIP
Home:  Bay12 Forums Mod Page
Rating (1 votes): 5.0 / 5.0
Description
This mod adds some ancient guns. These guns are based on guns made during and right after the medieval times. They all use the crossbow skill for ranged and either hammer or spear for melee.

Musket
The musket is like the crossbow except it shoots at a higher velocity with a smaller bullet. Instead of just sticking into the place of impact, it often can shoot of limbs, get stuck in muscles, or shoot straight through organs. Muskets take 3 metal bars to craft at the metalsmith's workshop and shoot metal balls. These must be wielded with two hands by anyone human-sized or smaller.

Bayonet Musket
Identical to the musket, but has a bayonet. The bayonet is a stabbing implement and does more damage then the normal musket. It is either crafted with 4 metal or a musket and 1 metal at the metalsmith's workshop and uses the spear skill in melee.

Rifled Musket
This is a modified musket. It shoots light metal balls. The Rifled musket shoots more accurate then the musket at farther distances but also shoots smaller bullets and does less damage. There is a bayonet version as well.

Flintlock Pistol
Like the musket, but smaller and less powerful. It only takes 2 metal to craft. Not as powerful, and usually only gets lodged in the wound and doesn't shoot off limbs. Unlike the muskets, it can be used one-handed by most creatures. Crafted at the metalsmith's workshop and shoots metal balls.

Hand Cannon
The hand cannon shoots large metal balls. While the balls are shot farther and hit harder then the Flintlock, the bullets are very big so they usually only bruise the muscle or organ. They only take 1 metal to craft at a metalsmith's workshop and are an early weapon used to quickly arm a militia. They can be held one-handed.



Planned Features
- To be added

Known Bugs
- None yet

Change Log
V2.0
- Fixed reactions and crafting; muskets are now always craftable and the bayonet reaction works correctly
- Made muskets a two-handed weapon to differentiate them from flintlocks
- Fixed a bug where the rifled musket didn't use light metal balls
- Lowered the cost to craft most weapons
- Tinkered with gun force and velocity; guns should be more effective now

V1.0
- Changed Gun Sizes; Flint-Lock Pistols Can Now be Used Along with a One-Handed Weapon
- Changed Bayonet Weapons to Using the Spear Skill Instead of the Sword Skill

V0.75.5
- Fixed Multiple bugs

V0.75
- Added the Rifled Musket
- Added the Rifled Bayonet Musket
- Added Light Metal Balls

How to Download
Unzip the folder. Open your DF folder, then your raws folder, then your objects folder. Drag the files into there and click "Move and Replace."

If you have any suggestions for new guns or balancing please tell me! If you find any bugs, let me know as well.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: dec57eabc54fa374738651bd3dba0ec4487b7ac2a6c08bda4bf5387db7cfb4a8
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 Ancient Guns Mod V1 DF 0.43.05 (v V0.5)  » posted by Asin on Oct 01, 2016, 03:18:27 pm
Where do the text files go?
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 Re: Ancient Guns Mod V1 DF 0.43.05 (v V0.5)  » posted by Sponge on Oct 01, 2016, 08:55:22 pm
Asin wrote:
Where do the text files go?
Open your Dwarf Fortress folder. Then open the Raw folder. Then the Objects folder. Drop them in the object folder.
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 Ancient Guns Mod V1 DF 0.43.05 (v V0.5)  » posted by Asin on Oct 01, 2016, 08:58:54 pm
Thanks. Any other kinds of guns you'll be adding?
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 Re: Ancient Guns Mod V1 DF 0.43.05 (v V0.5)  » posted by Sponge on Oct 01, 2016, 09:10:52 pm
Asin wrote:
Thanks. Any other kinds of guns you'll be adding?
I'm actually researching some right now. I might be adding something called a "firelance". It was a Chinese invention that was like a flamethrower in short bursts.
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 Ancient Guns Mod V1 DF 0.43.05 (v V0.5)  » posted by Asin on Oct 01, 2016, 09:18:30 pm
Ohoho! Those gobbos won't stand a chance!
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 Ancient Guns Mod V1 DF 0.43.05 (v V0.75.5)  » posted by Sponge on Oct 01, 2016, 10:05:48 pm
Note, I just updated the mod and fixed some bugs. Now Civ's will actually use the guns.
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 Ancient Guns Mod V1 DF 0.43.05 (v V0.75.5)  » posted by Asin on Oct 01, 2016, 10:08:01 pm
How is a rifled musket different than the other guns?
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 Re: Ancient Guns Mod V1 DF 0.43.05 (v V0.75.5)  » posted by Sponge on Oct 02, 2016, 11:02:14 am
Asin wrote:
How is a rifled musket different than the other guns?
It says in the description. It hits its target more at farther distances but does more damage. The normal musket can also shoot that far but usually hit's less.
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 Ancient Guns Mod V1 DF 0.43.05 (v V0.75.5)  » posted by Asin on Oct 02, 2016, 11:05:37 am
Ah. I wrote that before you updated the descriptions for the guns.
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