DFFD Recovery » announcement posted by Janus on Nov 21, 2022 |
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back. Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. |
Minor ModsThese mods make only minor changes to the core game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
|
RAR |
Basically a mod that adds 20 new species of cats to the DF world. Yes you heard right TWENTY different types of cat. This is my first real attempt at ... [read more] |
1 | 0.28.181.40d | Dec 05, 2008 A_Fey_Dwarf |
RAR |
Updated 1.2 Restructured some things to, hopefully, eliminate the issue with slaves not being able to drink. 1.1 Just the necessary raws this time. Features -All female goblin civilization as the default playable race -Vanilla DF goblins ... [read more] |
1.2 | 0.28.181.40d | Nov 27, 2008 Mnemo |
RAR |
Ver. 7 of the playable goblins mod. Features: *Tamable beak dogs and trolls. *Goblin cats. *Blood sacks. *Planter goblins work now. *Dwarf figurines and voodoo dolls added. *Sandwiches added. |
7 | 0.28.181.40d | Nov 11, 2008 Squeegy |
RAR |
Adds: *Playable goblins. *Dwarven sieges. *All major races tamable. |
40d | 0.28.181.40d | Nov 11, 2008 Squeegy |
ZIP |
This is a simple mod for Dwarf Fortress. It adds in some primitive beastman civilizations. They use copper, and simple weapons, such as hand axes, spears, and clubs. They add ... [read more] |
1.0 | 0.28.181.40d | Sep 13, 2008 Mephansteras |
RAR |
This is a little something I whipped up during a long and boring day. It adds robots as a playable civ and/or adventurer. They are set as playable by default. ... [read more] |
0.9 beta | N/A | Aug 30, 2008 Prometheus |
RAR |
This is a conversion of a few features I've done made for Sean Mirrsen's modbase. Current content: Ironwood trees, can be hardened in smelter to gain sharp "ironwood" stone to make stone ... [read more] |
1.0 | Multiple | Aug 30, 2008 Deon |
RAR |
THE dark gnomes have been used as food and fun punching bags but that is over and they are angry as hell, now they are looking to conquer the world ... [read more] |
2.0 | 0.28.181.40a | Aug 25, 2008 othojulian |
ZIP |
This mod makes changes to the Interface.txt, changing the way some of the keys are arranged in both Fort and adventure mode. |
Unspecified | Multiple | Aug 06, 2008 kko |
RAR |
This is the version of my robot mod that doesn't include railguns. https://dffd.bay12games.com/file.php?id=374 <-- Go here for the full version. Should work with version .39e of Dwarf Fortress. |
0.1 beta | N/A | Aug 03, 2008 Prometheus |