DFFD Recovery » announcement posted by Janus on Nov 21, 2022 |
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back. Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. |
Minor ModsThese mods make only minor changes to the core game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
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ZIP |
This mod takes every standard creature and makes it a power, each with a few (hopefully) sensible sphere(s) associated with them. Every sphere is covered at least once. I did ... [read more] |
1.0 | 0.28.181.40c | Feb 02, 2009 Eagleon |
ZIP |
Little known fact: weapons can be made to use ay skill, not just weapon skills. A wonderful thing was discovered here - a tricky workaround to get Fortress Mode dwarves ... [read more] |
Unspecified | 0.28.181.40d | Jan 14, 2009 Flaede |
RAR |
Unspecified | Multiple | Dec 23, 2008 deon |
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ZIP |
This mod adds two near unstoppable entities that will attack your fortress when the population is extremely high. They speak latin, and are almost impossible to kill. Just remove the ... [read more] |
Unspecified | 0.28.181.40d | Dec 19, 2008 i2amroy |
ZIP |
This is a simple mod that makes dealing with glass, especially demands by accursed nobles a little easier to fulfill. It has two effects: *Any soil with sand in its name can ... [read more] |
Unspecified | 0.28.181.40d | Dec 18, 2008 Nadaka |
RAR |
A mod that gives your dwarves a more sophisticated side to life. Adds formal dress type clothes: Tailcoat Waistcoat Monocle Top Hat Dress shoes Bow tie New plants (for dies): Black Toadstool White Toadstool New Plants (for err sophistication?) Pipe Weed Tea ... [read more] |
1.1 | 0.28.181.40d | Dec 18, 2008 A_Fey_Dwarf |
RAR |
"Fixes" big fish. They don't bite now, tearing your dwarves apart. Just slap with their tails. A new fish is introduced: piranha, which acts like previously carps acted, but it lives ... [read more] |
1.0 | Multiple | Dec 14, 2008 deon |
RAR |
Adds an iron working, swamp-dwelling, bear-training Elven race to the game as the playable civ |
1.0 | 0.28.181.40d | Dec 13, 2008 Marlowe |
RAR |
This adds a race of red-scaled, desert wandering, lizard assassins whom trained in the arts of daggers, swords, and crossbows. BUILD 1 -First release Please rate and comment! |
Build 1 | 0.28.181.40d | Dec 11, 2008 bokkie3 |
ZIP |
Sergal civ for /tg/ 1.1 - Fixed some biome problems. Added MINER and ARCHITECT so they work to some degree in Fort mode. 1.2 - Fixed a couple more problems ... [read more] |
Unspecified | 0.28.181.40d | Dec 08, 2008 I are not good with computer |