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 Dwarf Fortress File Depot » Minor Mods
      
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DFFD Recovery  » announcement posted by Janus on Nov 21, 2022
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back.

Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list.

Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before.

See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings.
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Minor Mods

These mods make only minor changes to the core game.
Files
  Title / Description File version For DF
version
Upload Date,
Author

ZIP
This mod takes every standard creature and makes it a power, each with a few (hopefully) sensible sphere(s) associated with them. Every sphere is covered at least once. I did ... [read more]
1.0 0.28.181.40c Feb 02, 2009
Eagleon

ZIP
Little known fact: weapons can be made to use ay skill, not just weapon skills. A wonderful thing was discovered here - a tricky workaround to get Fortress Mode dwarves ... [read more]
Unspecified 0.28.181.40d Jan 14, 2009
Flaede

RAR
An addon which brings zombies to the Fallout mod.
https://dffd.bay12games.com/file.php?id=502
Unspecified Multiple Dec 23, 2008
deon

ZIP
This mod adds two near unstoppable entities that will attack your fortress when the population is extremely high. They speak latin, and are almost impossible to kill. Just remove the ... [read more]
Unspecified 0.28.181.40d Dec 19, 2008
i2amroy

ZIP
This is a simple mod that makes dealing with glass, especially demands by accursed nobles a little easier to fulfill.

It has two effects:
*Any soil with sand in its name can ... [read more]
Unspecified 0.28.181.40d Dec 18, 2008
Nadaka

RAR
A mod that gives your dwarves a more sophisticated side to life.

Adds formal dress type clothes:
Tailcoat
Waistcoat
Monocle
Top Hat
Dress shoes
Bow tie

New plants (for dies):
Black Toadstool
White Toadstool

New Plants (for err sophistication?)
Pipe Weed
Tea ... [read more]
1.1 0.28.181.40d Dec 18, 2008
A_Fey_Dwarf

RAR
"Fixes" big fish. They don't bite now, tearing your dwarves apart. Just slap with their tails.
A new fish is introduced: piranha, which acts like previously carps acted, but it lives ... [read more]
1.0 Multiple Dec 14, 2008
deon

RAR
Adds an iron working, swamp-dwelling, bear-training Elven race to the game as the playable civ
1.0 0.28.181.40d Dec 13, 2008
Marlowe

RAR
This adds a race of red-scaled, desert wandering, lizard assassins whom trained in the arts of daggers, swords, and crossbows.

BUILD 1
-First release

Please rate and comment!
Build 1 0.28.181.40d Dec 11, 2008
bokkie3

ZIP
Sergal civ for /tg/

1.1 - Fixed some biome problems. Added MINER and ARCHITECT so they work to some degree in Fort mode.
1.2 - Fixed a couple more problems ... [read more]
Unspecified 0.28.181.40d Dec 08, 2008
I are not good with computer
   
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