File Listing: CLA Graphic Set v23 | ||||||||||||||||||||||||
Last Updated: May 10, 2016, 04:35:26 am First Created: Mar 19, 2012, 02:55:25 pm Author: CLA
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Description
This graphic set includes a graphic for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example). It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to kill you their untimely death at first glance. Animals are now slightly altered, very adorable letters. This file is the standalone version. For more up to date changes, see https://github.com/DFgraphics/CLA HOW TO USE: 1-put files from this archive (the data and raw folders) into the dwarf fortress folder. 2-Overwrite when prompted 3-generate new world and embark! If you already have a save, you need to copy the raw folder into data/saves/region#/ too. v23 added remaining men variants updated for 43.01 (nothing changed) v22 added new creatures updated for 42.06 v21 moved minecart to tile #29 v20 updated for 42.01 (added some entries to d_init.txt and adjusted raw/objects/item_tools.txt) v19 tweaked tile for lower elevation,made down ramp smaller changed tiles for log, doors, and bed. Fixed panda man graphic moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now) see forum thread for complete changelog |
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Checksum / Hash | ||||||||||||||||||||||||
SHA-256: 0f39592814b7850a076a6fba3215e5adc10d82d68e110dcf3f6e1659597e0355 | ||||||||||||||||||||||||
IP: logged Commands |
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