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 Dwarf Fortress File Depot » Minor Mods » [44.12] Dog Breeds v5.0
      
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File Listing: [44.12] Dog Breeds v5.0
Last Updated: Oct 13, 2019, 07:39:32 am
First Created: May 04, 2019, 12:18:58 pm
File version: 5.0
For DF version: 0.44.12
Downloads: 23 (148) Size: 43.1 KB
Views: 66 (653) Type: ZIP
Home:  Dog Breeds
Rating (0 votes): Unrated
Description
This mod adds 51 dog breeds (and their 51 giant variants) to the game:
  • Afghan Hound
  • Akita
  • Basset Hound
  • Beagle
  • Bloodhound
  • Boxer
  • Bulldog
  • Cane Corso
  • Caucasian Shepherd
  • Chihuahua
  • Chow Chow
  • Collie
  • Coonhound
  • Corgi
  • Cur
  • Dachshund
  • Dalmatian
  • Dogo Argentino
  • Foxhound
  • Flemish Cattledog
  • Hairless Dog
  • Great Dane
  • Great Pyrenees
  • Greyhound
  • Husky
  • Komondor
  • Labrador
  • Maltese
  • Mastiff
  • Papillion
  • Pekingese
  • Pinscher
  • Pitbull
  • Pointer
  • Pomeranian
  • Poodle
  • Pug
  • Retriever
  • Rottweiler
  • Saint Bernard
  • Saluki
  • Schnauzer
  • Setter
  • Shar-Pei
  • Sheepdog
  • Shepherd
  • Shibu Inu
  • Shih Tzu
  • Spaniel
  • Terrier
  • Wolfhound

This mod removes the generic “dog” found in raw/objects/creature_domestic.txt.

Each breed has a unique description, color, size, value, max age, litter size, natural skills, attack statistics, sounds (e.g. bark, growl, bay, howl, etc.), personality traits, prefstrings, custom interactions (e.g. tail wag, lick, scratch itch, etc.), shearablity, hair insulation and giant variants.

The breeds are grouped into five temperament categories: family dogs, aggressive dogs, hound dogs, function dogs and small dogs. These groups determine the dog’s sounds, interactions, prefstrings and personality traits.

The breeds can also loosely be grouped into four occupational categories: hunting, protection, working and toy. Generally, breeds in the protection category are better in combat than the hunting and working groups (even if they are smaller in size). Hunting dogs are generally better at observation/detection and swimming. And, working dogs are generally a middle ground between the two other groups. The goal is to be able to find value in all breeds with no “overall best” option for every situation.

Note that not all dogs are able to swim. Some dogs’ (brachycephalic) short snouts are hard to keep above water, other dogs have short legs that make it hard to paddle and some dogs have large heads, dense bones and broad chests that make it hard to stay afloat.

(optional dfhack): removes all meat, organs, leather, clothing, bone items, blood and parchment of all dog breeds from civilizations including embark resources, migrant clothing, invader armor, trade caravans and settlements (using Roses entity resource-change dfhack scripts). These items can still be produced and used by a player, but other settlements and civilizations will not produce or use them.

I encourage any feedback, concerns or recommendations: [44.12] Dog Breeds
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